Debugging for Heretic compatibility alone sounds like a good enough reason for a 2.0.2 release. There are items in heretic that require the float spell for pickup, hence inventory functionality.RUNSABER wrote:I'd post some Heretic stuff if I could get the bloody thing to work in 3DGE, it seems the HDF write-up either has some screws loose or I'm using an older version of HERETIC
The 3DGE Screenshot Kiosk
Re: The 3DGE Screenshot Kiosk
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Re: The 3DGE Screenshot Kiosk
3rd_3ye wrote:*facepalm to the 3rd power*
Sorry Sandstormer...
New rule, everyone's got to have a different number of sylibles in internet handles from now on. Either that or I get to put the slightest bit of effort into reading posts in the future. I wonder which it will be?
Anywho, a female character in Doom would certainly be a welcome change.
*desperately tries to change subject*
Anyone love Heretic?
*fails*

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Re: The 3DGE Screenshot Kiosk
Doomgirl is going 3D. Or, at least, I've been doing some 3D with the concept. Here is some early gore that I've been working on:


Last edited by Sandstormer on Thu Sep 24, 2015 10:06 am, edited 2 times in total.
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Re: The 3DGE Screenshot Kiosk
Fun with MTV's Aeon Flux:

Dark Horizon's Arachnotron, which may or may not make it into the 3DGE Model Pack
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Dark Horizon's Arachnotron, which may or may not make it into the 3DGE Model Pack


Re: The 3DGE Screenshot Kiosk
I log in daily, so how did I miss these!?! Nice to see some green gibbage, what's the red box thing on the right of that gib? It doesn't have a blood decal like the green one so...
Loved Aeon Flux btw, what little I saw of it (and no, the movie doesn't count).
Loved Aeon Flux btw, what little I saw of it (and no, the movie doesn't count).
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Re: The 3DGE Screenshot Kiosk
Some 3DGE 64 stuff
Finally playing around with the mapping editor again

Wanted to test out some effects and new 3DGE stuff I didn't know existed;


The lighting is very well done - controlling transparency effects is cool thing for me. This map has no clear identity, other than some sort of old castle or ruins.

Trying out using moving sectors for cool effects. Giving the sense of 64-style levels "it's alive" feeling


Working on this room currentgly - turning it into an old foyer prayer hall/literature wing.



Wanted to test out some effects and new 3DGE stuff I didn't know existed;


The lighting is very well done - controlling transparency effects is cool thing for me. This map has no clear identity, other than some sort of old castle or ruins.

Trying out using moving sectors for cool effects. Giving the sense of 64-style levels "it's alive" feeling


Working on this room currentgly - turning it into an old foyer prayer hall/literature wing.
Official 3DGE64 Project Portal - Public Repository for 3DGE 64.