I was seeing this a lot in RunSabers Astral Pathfinder mod. Now while trying out Batman Doom I see it there too.
In Astral Pathfinders case it's related to the infinite sky technique where you use a sector that has a floor and ceiling of 0 height.
A screenshot is quicker than a 1000 words so...
This is in EDGE (x64) 2.1.0pre-96:
and this is in EDGE 1.35:
And here is a demo map:
[Fixed]Graphical error handling windows and transparency
Re: Graphical error handling windows and transparency
Image code was also in a state of flux due to the rendering rewrite work. Assuming that’s a normal DOOM patch - have a copy of Debug.txt by chance?
\(סּںסּَ` )/ۜ
Re: Graphical error handling windows and transparency
Here you go.
Yeah, it's just a bog standard Doom map as far as I know.Re: Graphical error handling windows and transparency
Just tried in EDGE (x86) 2.1.0pre-43 (the previous release) and it works OK.
So something in the latest build got broke.
So something in the latest build got broke.