Cheat codes

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Marscaleb
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Cheat codes

Post by Marscaleb »

I was reading through that "big list of small issues" thread and noticed I never replied to your question about the cheat codes. Since that thread is locked I'm making a new one just for that lone issue.

*ahem*

The cheat codes seem to be locked to only emulate the Doom cheats. Heretic adds new cheat codes. Also it would be neat if you could customize your own codes, not simply re-write what the commands are.
I've always loved the cheat codes in Heretic. Using the Doom cheats produces negative effects and scolds you for cheating. And the legit codes have fun references to things like X-Men and Star Trek.

The cheat codes in Heretic are:

IDKFA: Takes away all weapons/items from the player (including the starting wand, which cannot be picked up again.)
"Cheater - You don't deserve weapons"

IDDQD: Kills player
"Trying to cheat, eh? Now you die!"

rambo: All Weapons & Ammo
"All weapons"

kitty: Walk Through Walls
"No Clipping On" "No Clipping Off"

ravmap: Reveals map
(No text is displayed)

gimme: gives player items
Upon typing "gimme" they are prompted "Choose an artifact (a - j)"
then after typing a key they are prompted "How many? (1-9)"
The artifacts are:
a Ring of Invulnerability
b Shadowsphere
c Quartz Flask
d Mystic Urn
e Tome of Power
f Torch
g Time Bomb of the Ancients
h Morph Ovum
i wings of wrath
j chaos device

If the code is entered correctly it says "you got it" and if something is entered wrong it says "bad input"
Also, there is a special code:
gimme Z 0: Gives you five of everything

cockadoodledoo: Chicken Mode
"Chicken on"

ponce: Full Health
"Full Health"

quicken: God Mode
"God mode on" "God mode off"

massacre: Kill All Monsters in Level
"Massacre"

engage (plus two numbers): Level Select
(No text displayed)

ravskel: Obtain all skeleton keys.
"All Keys"

noise: Sound Debug
(Displays sound debug menu)

shazam: Toggle Power-Up Mode
"Power on"

ticker: View Ticks Per Frame (supposedly; I can't really see anything it does.)
"Ticker on" "ticker off"

Rachael
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Re: Cheat codes

Post by Rachael »

More Heretic internals must be implemented first, before we can even consider doing cheat codes. Right now, with no inventory system, it's pretty much a reskinned Doom with monsters and inventory objects that try to emulate their Doom counterparts.

I took a stab at it once but unfortunately my knowledge of C++ was not enough at the time, and probably still isn't. Setting up a system for this is hard. >_<

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Marscaleb
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Re: Cheat codes

Post by Marscaleb »

True, but now we have a nice little thread that details the information, so we can easily update it when the time is right.

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