EDIT:

You can see stray black and blue pixels on the sprite. The sprite itself does not look like that, it's just in-game.
Load your mod with the grab offsets again. If you minimize 3DGE completely, and look at the console window (the one that looks like a DOS prompt), you should see something like this:CeeJay wrote:Made no difference. Worth mentioning that I'm using two seperate WADs, one with the custom palette and one with none (default). I would use PNGs instead but the grab feature appears to be broken (I use SLADE to offset the images, 3DGE seems to just ignore it) and I would rather not resort to having to manually offset every single sprite with IMAGES.DDF.
If you can copy that from the console window and paste it here I can track down your issues. Because I use grAb in a few places, and I get the proper offsets applied. Are you using the latest"Got grAb struct: [nameofimage], X, Y