
You can see a dark line through the edges of the "DOOM" letters, dark lines through the explosions in the background at the bottom and side of the image, etc.
I had shrugged this off as simply my missing some of the colors when I ported it over. But today I tinkered with the mod a bit to fix some other textures. When I did, I noticed that these color problems I was seeing in the title pic were not actually present; this is something 3DGE is doing with my custom palette.
I was able to confirm this by loading my wad in GXDoomGPL; it does not have any errors.
After poking around in Slade, I found that the problem color was index 247, which in the original Doom palette was the darkest shade of blue, which also happened to be pure black and an exact match for index 0. (Index 0 is pure black both in the original Doom palette and my custom palette.)
So something in 3DGE is f***ing up and ignoring the palette actually contained in the wad, and instead replacing index 247 with either a forced copy of palette index 0 or a forced pure black.
I was about to check if this problem is occurring in Heretic, since it uses a different palette, but that same palette index in Heretic is a very dark brown, so even if I did know a tile that uses it, I might not be able to tell if it is using the correct color or not.