Me neither, must have been awkward as hell doing it this way. Having a font system instead would have cut the file size down considerable, and since this was the days of 500 MB hard drives I hate to say but it just seems dumb.Marscaleb wrote:I have never understood why they have all the menus and map names and everything use a whole graphic for each item, instead of just drawing the text using sprites of the letters.
Additional GFX for edge2.wad
Re: Additional GFX for edge2.wad
Re: Additional GFX for edge2.wad
Two more importmant additions.
1. 3DGE NV Goggles has some missing “?” graphics: http://savepic.ru/10497914.png
This seems to be because of some kind of old sprite placement.
How to fix: Remove following 2 lines from COAL_HUD.EC:
...Because of correct NIGHT_VIS gfx placement is already present below in file:
After removing everything will be okay: http://savepic.ru/10548093.png
2. DOOM NV Goggles has HUD remaining time bar missing: http://savepic.ru/10516325.png
How to fix: First, set HUD GFX for Doom NV goggles in COAL_HUD.EC,
right after "function doom_overlay_status() =" line:
This will makes STTPOWR6 appears on HUD after picking up NV goggles. Edge2.wad does not have this GFX, so I've made my own (it also attached as PNG and WAD):
Next, add following lines COAL_HUD.EC, somewhere
after "function doom_overlay_status() =" line:
After all is done, visor will appear in top right corner of screen: http://savepic.ru/10539893.png
1. 3DGE NV Goggles has some missing “?” graphics: http://savepic.ru/10497914.png
This seems to be because of some kind of old sprite placement.
How to fix: Remove following 2 lines from COAL_HUD.EC:
Code: Select all
if (player.has_power(player.NIGHT_VIS))
hud.draw_image(0, 0, "STVISOR")
Code: Select all
if (player.has_power(player.NIGHT_VIS))
hud.draw_image(247, 0, "STTPOWR1")
2. DOOM NV Goggles has HUD remaining time bar missing: http://savepic.ru/10516325.png
How to fix: First, set HUD GFX for Doom NV goggles in COAL_HUD.EC,
right after "function doom_overlay_status() =" line:
Code: Select all
if (player.has_power(player.GOGGLES))
hud.draw_image(247, 0, "STTPOWR6")

Next, add following lines COAL_HUD.EC, somewhere
after "function doom_overlay_status() =" line:
Spoiler:
- Attachments
-
- STTPOWR6.zip
- (1.45 KiB) Downloaded 1140 times
Re: Additional GFX for edge2.wad
This was stuff remaining from the custom HUD ported over from DOOM Forever. It used some non-vanilla gfx which wasn't brought over along with HUD script.