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Astral Pathfinder is a Megawad for the 3DGE source port, created in the style of the Quake II N64 universe. The megawad boasts many features, from advanced weaponry, new enemies, 3D architecture, and many exciting experiences that put the engine to the test in its functionality and endless potential as an advanced engine. Along with main map progression, you will encounter quests to complete in order to gain access further within the game, exotic rare weapons, to uncover the truth behind the mysterious teleportation hunt between space bases, frozen facilities, into the ungodly bowels of Khallah.
INFORMATION:
Style: Singleplayer/Arena-styled Deathmatch/Survival
Players: Optimized for 1 Player only (may add support for co-op upon demand)
Levels: 7 with two secret maps, arena maps and survival maps
Sourceport: 3DGE
Download: AP-ENH.WAD NOT AVAILABLE. PLEASE CHECK BACK LATER.
Introducing the Chronoteeth Quake experience, a deadly arsenal of industrial weapons is ready by command upon your execution. Your adversaries are tough and need heavy duty maintenance to survive the onslaught of dimensional demons that have escaped. With tools varying from nails to rockets even the pure fury known to be electricity, you may just come out on top of the fray.
The Arsenal
Spoiler:
This thread is purely for updates on Astral Pathfinder. As development continues, playable demos will be available to try out. Please report any strange happenings, suggestions on item-placement, and anything else you feel will make Astral Pathfinder a well-rounded experience.
Credits: ID Software, Aubrey Hodges for Quake 3 Arena Soundtrack, EsselFortium for (3) BTSX E1 Textures, Complex Doom sounds, PSX Doom sounds, Unreal sounds.