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JOBS AVAILABLE

Posted: Sun Aug 26, 2012 1:49 pm
by Corbachu
Updated 8/26

http://www.gamedev.net/classifieds/item ... ast-title/
C Coder - working with our main programmers on game-side (Lazarus) code, stuff like creature/environment coding, inventory coding, etc.

Level Designer - working with RADIANT/QUARK/etc. in building maps designed for our game engine, uses the Quake II map format with the KMQ2 BSP compiler. Mostly for designing detail in our main mapper's levels.

Re: JOBS AVAILABLE

Posted: Fri Nov 30, 2012 3:30 pm
by Corbachu
Update 11/30

Texture Artist- working with the level designers and artists to craft the game textures. Just a heads up, you will have to know how to apply effects to them, like grime/dirt/etc. Looking for dirty/muddy textures like in "Silent Hill". We don't need texture passes, multitexturing, or anything so it's not overly complicated. If you are interested please contact us at tdgmods@3dfxdev.net, or my personal email.