[Fixed] ACTIVATE_LINETYPE Teleports cause crash

Bugs that have been fixed, including bugs reported here.
Links are provided here for bugs reported at both Sourceforge sites and Github:
https://github.com/3dfxdev/EDGE/issues? ... s%3Aclosed
Post Reply
User avatar
Posts: 97
Joined: Sat Aug 08, 2020 2:24 am

[Fixed] ACTIVATE_LINETYPE Teleports cause crash

Post by Lobo »

I was trying an old mod that makes extensive use of ACTIVATE_LINETYPE in RTS for numerous special effects: in EDGE (x64) 2.x it crashes as soon as this point in the script is reached.

However, I thought it might be just something wierd in that particular mod, but I just tried the demo-Multi.wad that ships with edge 1.35 and it also crashes when you try and teleport. To the right of where you start, under the water near the rocket launcher there is a teleport pad: as soon as you step on it Edge 2.x crashes in much the same way. This map also makes use of an activate_linetype in an RTS script.

Attached the demo-multi.wad:
(60.01 KiB) Downloaded 420 times

User avatar
Site Admin
Posts: 778
Joined: Fri Jun 08, 2012 11:22 am

Re: [Fixed] ACTIVATE_LINETYPE Teleports cause crash

Post by Corbachu »

\(סּںסּَ` )/ۜ

Return to “Fixed Bugs”