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[Fixed] MD2 models don't show textures properly
Posted: Mon Aug 10, 2020 11:37 am
by Lobo
I noticed this using my MEGA pack: the megasphere and other spherical pickups didn't show the "face" texture. Maybe the normals were inverted or something...?
EDGE 1.35: Works OK, this is how it should look

- shot23.jpg (40.99 KiB) Viewed 38589 times
EDGE (x64) 2.1.0pre-96: see how the faces are gone..

- shot12.jpg (32.55 KiB) Viewed 38589 times
And finally here's a demo WAD.
BTW, if you jump in the water you can see the other
water/colmap/dark sector bug. 2 for 1!
Re: MD2 models don't show textures properly
Posted: Mon Aug 10, 2020 1:35 pm
by Corbachu
Cool, I'll wait until you can drop the model pack. I might have an idea of what's going on, but yea. If you could provide me with something (even a sample) it'd make fixing it even quicker.
Re: MD2 models don't show textures properly
Posted: Mon Aug 10, 2020 2:02 pm
by Lobo
Original post updated with demo and more info.
Re: MD2 models don't show textures properly
Posted: Mon Aug 10, 2020 7:00 pm
by Corbachu
Fixed the blending mode on MD2 models
with commit e784f9c due to a very stupid mistake that was made a very long time ago.
Colormap issues are due to the new renderer path being incomplete - you can correct this now by going into OPTIONS->Advanced video and setting GL3 mode to off (or use r_gl3_path and set it to '0').
I'll push the new binaries shortly. Here's some screenshots showing the fixes.
Re: [FIXED] MD2 models don't show textures properly
Posted: Mon Aug 10, 2020 11:21 pm
by Lobo
Nice one. Verified as fixed the md2 issue.
The water colmap is not though: even in your screenshot I can see it's still dark.
Re: [Fixed] MD2 models don't show textures properly
Posted: Sun Aug 16, 2020 10:16 am
by Corbachu