I noticed this using my MEGA pack: the megasphere and other spherical pickups didn't show the "face" texture. Maybe the normals were inverted or something...?
EDGE 1.35: Works OK, this is how it should look
EDGE (x64) 2.1.0pre-96: see how the faces are gone..
And finally here's a demo WAD.
BTW, if you jump in the water you can see the other water/colmap/dark sector bug. 2 for 1!
[Fixed] MD2 models don't show textures properly
Re: MD2 models don't show textures properly
Cool, I'll wait until you can drop the model pack. I might have an idea of what's going on, but yea. If you could provide me with something (even a sample) it'd make fixing it even quicker.
\(סּںסּَ` )/ۜ
Re: MD2 models don't show textures properly
Original post updated with demo and more info.
Re: MD2 models don't show textures properly
Fixed the blending mode on MD2 models with commit e784f9c due to a very stupid mistake that was made a very long time ago.
Colormap issues are due to the new renderer path being incomplete - you can correct this now by going into OPTIONS->Advanced video and setting GL3 mode to off (or use r_gl3_path and set it to '0').
I'll push the new binaries shortly. Here's some screenshots showing the fixes.
Colormap issues are due to the new renderer path being incomplete - you can correct this now by going into OPTIONS->Advanced video and setting GL3 mode to off (or use r_gl3_path and set it to '0').
I'll push the new binaries shortly. Here's some screenshots showing the fixes.
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\(סּںסּَ` )/ۜ
Re: [FIXED] MD2 models don't show textures properly
Nice one. Verified as fixed the md2 issue.
The water colmap is not though: even in your screenshot I can see it's still dark.
The water colmap is not though: even in your screenshot I can see it's still dark.