Came across this while trying my Robotech TC: the sector is too dark, even if I up the light levels on the sector and the dummy sector. Can't figure out why.
EDGE (x64) 2.1.0pre-96: Note that I fired a gun to just to get some light for the screenshot. It's pitchblack.
Edge 1.35:
Also, note the HUD status bars: in EDGE 1.35 they are filled with a gradient box, but in 2.1 they are not filled for some reason.
Update: Just added a demo wad using a bog standard EDGE sector special (Green Hue):
[FIXED] Colormapped sector issue
Re: Colormapped sector issue
Does this happen with both GL paths? Also what’s the sector type?
I know the renderer rewrite is probably some source of the problems we are encountering. I’ll take a look at GradientBox, or shelve the rewrite and move back to the stable branch until we get things sorted with that. I’ll drop a new build and see if you still encounter problems.
I know the renderer rewrite is probably some source of the problems we are encountering. I’ll take a look at GradientBox, or shelve the rewrite and move back to the stable branch until we get things sorted with that. I’ll drop a new build and see if you still encounter problems.
\(סּںסּَ` )/ۜ
Re: Colormapped sector issue
What do you mean by "both gl paths"?
The sector type is custom, but it's basically a copy paste of the normal EDGE water one.
Also, just tried in EDGE (x86) 2.1.0pre-43 and it has the same problem.
The sector type is custom, but it's basically a copy paste of the normal EDGE water one.
Also, just tried in EDGE (x86) 2.1.0pre-43 and it has the same problem.
Re: Colormapped sector issue
The MD2 bug post has an attached wad which shows this bug also.
Re: Colormapped sector issue
Issue is partly fixed @e784f9c, but I'll have to figure out why the sectors are darker now than they once were.
\(סּںסּَ` )/ۜ
Re: Colormapped sector issue
Looks the same to me, in the new pre110 build.
Also, in pre96, I already had r_gl3_path and set it to '0' apparently.
Also, in pre96, I already had r_gl3_path and set it to '0' apparently.
Re: Colormapped sector issue
Update to original post: Just added a demo wad using a bog standard EDGE sector special (Green Hue).
Re: Colormapped sector issue
I'll try and go through as many versions of EDGE (since 1.35) as I can to see where this bug crept in.
Re: Colormapped sector issue
OK, it broke in:
EDGE-2.1.0-Test3-Win32
And the last time it worked was in:
3DGE v2.1.0 - TEST 2 compiled on Aug 21 2016 at 21:45:27
EDGE-2.1.0-Test3-Win32
And the last time it worked was in:
3DGE v2.1.0 - TEST 2 compiled on Aug 21 2016 at 21:45:27