[Fixed]Graphical error handling windows and transparency
Posted: Mon Aug 10, 2020 7:33 am
I was seeing this a lot in RunSabers Astral Pathfinder mod. Now while trying out Batman Doom I see it there too.
In Astral Pathfinders case it's related to the infinite sky technique where you use a sector that has a floor and ceiling of 0 height.
A screenshot is quicker than a 1000 words so...
This is in EDGE (x64) 2.1.0pre-96: and this is in EDGE 1.35: And here is a demo map:
In Astral Pathfinders case it's related to the infinite sky technique where you use a sector that has a floor and ceiling of 0 height.
A screenshot is quicker than a 1000 words so...
This is in EDGE (x64) 2.1.0pre-96: and this is in EDGE 1.35: And here is a demo map: