[Fixed] Skins on models breaking

Bugs that have been fixed, including bugs reported here.
Links are provided here for bugs reported at both Sourceforge sites and Github:
https://sourceforge.net/p/edge2/bugs/
https://sourceforge.net/p/edge/bugs/
https://github.com/3dfxdev/EDGE/issues? ... s%3Aclosed
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so19
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[Fixed] Skins on models breaking

Post by so19 »

So using v2.1.0 certain model skins are all black - I can’t seem to fix for love nor money. Exact same code and models works perfectly on v1.36c:
shot03.jpg
shot03.jpg (21.79 KiB) Viewed 4354 times
shot01.jpg
shot01.jpg (19.61 KiB) Viewed 4354 times
Seems to affect some models that are md3 format originally - though saving and loading as md2 doesn’t fix it. Spent 3 useless hours last night trying to solve.

Help!?

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Corbachu
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Re: Skins on models breaking

Post by Corbachu »

Does turning on or off OpenGL3 help at all? And have you checked the debugfile to make sure the skins are loaded properly? Finally, are you using additional skins for normal or specular maps?
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Corbachu
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Re: Skins on models breaking

Post by Corbachu »

Oh, also, what version of EDGE are you using? Test3, or one of the devbuilds?
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so19
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Re: Skins on models breaking

Post by so19 »

Hi

Open GL3 does nothing to fix the skins and makes the game super laggy. I’m using models/ddf code from an old mod called Abrasion.

I’m using Test3 version of the latest build.

I’m confident skins are properly set up as the models display perfectly in older builds of the engine. Any further tips on how to check if I’m using a specular map or another skin?

I have noticed on closer inspection that it almost appears the skin is somehow inverted and displaying on the inside (if that makes sense). I tried changing the direction of the normals in the md3 (which causes the model not to show at all)

Thanks

SO19

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Corbachu
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Re: Skins on models breaking

Post by Corbachu »

Try using the latest Devbuild (r7804) and tell me if the issue is corrected now.
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so19
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Re: Skins on models breaking

Post by so19 »

I’ve figured it out (but can’t fix it). Seems newer builds of the engine are drawing the back faces of models whereas maybe this wasn’t previously the case. In this instance this is making the models render incorrectly

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Corbachu
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Re: [Fixed] Skins on models breaking

Post by Corbachu »

Fixed @c665e63.
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