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Global variable for RTS

Posted: Sat Mar 06, 2021 11:07 pm
by Lobo
The only way to be able to track certain actions globally in RTS is by using one of the extra ammo types as a counter i.e. for currency or point systems, mission objectives etc.

Ideally we wouldn't have to do things this way if we could:
(1) define a global variable that keeps count across all scripts
(2) allow creating custom pickups which could be used for counting instead via ON_CONDITION.