More Ammo types

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Lobo
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More Ammo types

Post by Lobo »

The only way to be able to track certain actions globally in RTS is by using one of the extra ammo types as a counter i.e. for currency or point systems, mission objectives etc.
Once the mod starts getting complicated 16 ammo types is not enough. Can it be raised to 99?

Ideally we wouldn't have to do things this way if we could
(1) define a global variable that keeps count across all scripts
(2) allow creating custom pickups which could be used for counting instead via ON_CONDITION.