Bloom'n 3DGE?!?
Posted: Sun Nov 18, 2012 6:31 am
So a lot of doomers on the Z side of the doom port family are all exited about the new QeffectsGL wrapper for open gl games. It turns out the wrapper works decently for EDGE as well. I'm still tinkering with the settings and there are bugs here and there, but it works for the most part. Beware of zoom while using this dll, as it causes a hall of mirrors-like issue.
Here's some pics:
This first ones from Hypertension. Note the view_model looks okay.

This next is from CQB. I don't know why the md2 models are blurry here but not in hyper. Only the v_weap is blurry, the enemy models/ pickups look fine.

This next one is from Doom2.5, note he lighting.

A nice evening sky for CQB:

A treat from Doomed Again:

Here's some pics:
This first ones from Hypertension. Note the view_model looks okay.

This next is from CQB. I don't know why the md2 models are blurry here but not in hyper. Only the v_weap is blurry, the enemy models/ pickups look fine.

This next one is from Doom2.5, note he lighting.

A nice evening sky for CQB:

A treat from Doomed Again:
