Question about slopes
Posted: Mon Oct 24, 2016 10:12 pm
I recently observed something and I was wondering if it was behaving the way I thought.
Are slopes in 3DGE using the same collision as if there was no slope at all? As if they were purely decorative?
If so, I feel disappointed. Walking up a slop feels like walking up stairs; it is not smooth at all.
I think zDoom has slopes with an actual sloped collision; I'm not 100% but I thought I've seen videos showing that.
I feel like I shouldn't be too upset though; it would be a particularly challenging thing to program; it would require making fundamental revisions to the game's collision system, and that sort of thing would guarantee all sorts of nasty bugs. But if the engine is going to support Quake 3 maps, it is something that will be needed at some point.
Are slopes in 3DGE using the same collision as if there was no slope at all? As if they were purely decorative?
If so, I feel disappointed. Walking up a slop feels like walking up stairs; it is not smooth at all.
I think zDoom has slopes with an actual sloped collision; I'm not 100% but I thought I've seen videos showing that.
I feel like I shouldn't be too upset though; it would be a particularly challenging thing to program; it would require making fundamental revisions to the game's collision system, and that sort of thing would guarantee all sorts of nasty bugs. But if the engine is going to support Quake 3 maps, it is something that will be needed at some point.