Debugging for Heretic compatibility alone sounds like a good enough reason for a 2.0.2 release. There are items in heretic that require the float spell for pickup, hence inventory functionality.RUNSABER wrote:I'd post some Heretic stuff if I could get the bloody thing to work in 3DGE, it seems the HDF write-up either has some screws loose or I'm using an older version of HERETIC
The 3DGE Screenshot Kiosk
Re: The 3DGE Screenshot Kiosk
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Re: The 3DGE Screenshot Kiosk
3rd_3ye wrote:*facepalm to the 3rd power*
Sorry Sandstormer...
New rule, everyone's got to have a different number of sylibles in internet handles from now on. Either that or I get to put the slightest bit of effort into reading posts in the future. I wonder which it will be?
Anywho, a female character in Doom would certainly be a welcome change.
*desperately tries to change subject*
Anyone love Heretic?
*fails*
![Laughing :lol:](./images/smilies/icon_lol.gif)
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Re: The 3DGE Screenshot Kiosk
Doomgirl is going 3D. Or, at least, I've been doing some 3D with the concept. Here is some early gore that I've been working on:
![Image](http://i.imgur.com/kD4owSQl.png)
![Image](http://i.imgur.com/kD4owSQl.png)
Last edited by Sandstormer on Thu Sep 24, 2015 10:06 am, edited 2 times in total.
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Re: The 3DGE Screenshot Kiosk
Fun with MTV's Aeon Flux:
![Image](http://i.imgur.com/YFnXpgbl.png)
Dark Horizon's Arachnotron, which may or may not make it into the 3DGE Model Pack
:
![Image](http://i.imgur.com/ozgv9HGl.png)
![Image](http://i.imgur.com/YFnXpgbl.png)
Dark Horizon's Arachnotron, which may or may not make it into the 3DGE Model Pack
![Wink ;)](./images/smilies/icon_e_wink.gif)
![Image](http://i.imgur.com/ozgv9HGl.png)
Re: The 3DGE Screenshot Kiosk
I log in daily, so how did I miss these!?! Nice to see some green gibbage, what's the red box thing on the right of that gib? It doesn't have a blood decal like the green one so...
Loved Aeon Flux btw, what little I saw of it (and no, the movie doesn't count).
Loved Aeon Flux btw, what little I saw of it (and no, the movie doesn't count).
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Re: The 3DGE Screenshot Kiosk
Some 3DGE 64 stuff
Finally playing around with the mapping editor again
![Image](http://i.share.pho.to/771602c6_o.jpeg)
Wanted to test out some effects and new 3DGE stuff I didn't know existed;
![Image](http://i.share.pho.to/41b8e7cc_o.jpeg)
![Image](http://i.share.pho.to/b1343579_o.jpeg)
The lighting is very well done - controlling transparency effects is cool thing for me. This map has no clear identity, other than some sort of old castle or ruins.
![Image](http://i.share.pho.to/0d66a254_o.jpeg)
Trying out using moving sectors for cool effects. Giving the sense of 64-style levels "it's alive" feeling
![Image](http://i.share.pho.to/ea2d1e09_o.jpeg)
![Image](http://i.share.pho.to/3ccf7258_o.jpeg)
Working on this room currentgly - turning it into an old foyer prayer hall/literature wing.
![Smile :)](./images/smilies/icon_e_smile.gif)
![Mr. Green :mrgreen:](./images/smilies/icon_mrgreen.gif)
![Image](http://i.share.pho.to/771602c6_o.jpeg)
Wanted to test out some effects and new 3DGE stuff I didn't know existed;
![Image](http://i.share.pho.to/41b8e7cc_o.jpeg)
![Image](http://i.share.pho.to/b1343579_o.jpeg)
The lighting is very well done - controlling transparency effects is cool thing for me. This map has no clear identity, other than some sort of old castle or ruins.
![Image](http://i.share.pho.to/0d66a254_o.jpeg)
Trying out using moving sectors for cool effects. Giving the sense of 64-style levels "it's alive" feeling
![Image](http://i.share.pho.to/ea2d1e09_o.jpeg)
![Image](http://i.share.pho.to/3ccf7258_o.jpeg)
Working on this room currentgly - turning it into an old foyer prayer hall/literature wing.
Official 3DGE64 Project Portal - Public Repository for 3DGE 64.