Hello everyone !
So version 2.0 was finally released, nice !
But i'm not finding the source code anywhere so i can't really make a port to GNU/Linux.
Could you please release it ?
Thanks
Source for 3DGE version 2 ?
Re: Source for 3DGE version 2 ?
Nice to see you again =)
We have recently migrated our project over to github (https://github.com/3dfxdev/hyper3DGE). Let me know if you run into errors, and feel free to upload to SF when you are finished. I've also added your name to the DoomWiki as a contributor.
We have recently migrated our project over to github (https://github.com/3dfxdev/hyper3DGE). Let me know if you run into errors, and feel free to upload to SF when you are finished. I've also added your name to the DoomWiki as a contributor.
\(סּںסּَ` )/ۜ
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- Joined: Sat Nov 15, 2014 2:47 pm
Re: Source for 3DGE version 2 ?
Hello,
so you switched to github, cool !
Unfortunely, i could not compile it on Linux with GCC 4.8.
In fact, i'm suprised you got it to compile.
This is what i'm getting when i do a make :
Anim.cc stayed the same since the last release so the problem is elsewhere.
Any ideas ?
so you switched to github, cool !
Unfortunely, i could not compile it on Linux with GCC 4.8.
In fact, i'm suprised you got it to compile.
This is what i'm getting when i do a make :
Code: Select all
ddf/local.h:82:2: error: ‘ptrdiff_t’ does not name a type
ptrdiff_t offset;
^
ddf/local.h:229:2: error: ‘ptrdiff_t’ does not name a type
ptrdiff_t offset;
^
ddf/anim.cc:46:1: error: too many initializers for ‘const commandlist_t {aka const commandlist_s}’
};
^
ddf/anim.cc:46:1: error: too many initializers for ‘const commandlist_t {aka const commandlist_s}’
ddf/anim.cc:46:1: error: too many initializers for ‘const commandlist_t {aka const commandlist_s}’
ddf/anim.cc:46:1: error: too many initializers for ‘const commandlist_t {aka const commandlist_s}’
ddf/anim.cc:46:1: error: too many initializers for ‘const commandlist_t {aka const commandlist_s}’
ddf/anim.cc:46:1: error: too many initializers for ‘const commandlist_t {aka const commandlist_s}’
ddf/anim.cc:46:1: warning: invalid conversion from ‘long int’ to ‘const commandlist_s*’ [-fpermissive]
ddf/anim.cc:46:1: warning: invalid conversion from ‘long int’ to ‘const commandlist_s*’ [-fpermissive]
ddf/anim.cc:46:1: warning: invalid conversion from ‘long int’ to ‘const commandlist_s*’ [-fpermissive]
ddf/anim.cc:46:1: warning: invalid conversion from ‘long int’ to ‘const commandlist_s*’ [-fpermissive]
ddf/anim.cc:46:1: warning: invalid conversion from ‘long int’ to ‘const commandlist_s*’ [-fpermissive]
make: *** [obj_linux/ddf/anim.o] Error 1
Any ideas ?
Re: Source for 3DGE version 2 ?
Ah...my bad I forgot to upload the new Linux Make file...will do that tonight!!
\(סּںסּَ` )/ۜ
Re: Source for 3DGE version 2 ?
Actually, just open up Makefile.XMING and the linux version and copy over the added stuff (md5 libraries, interpolation stuff) and it should compile. I would do it but I'm so pressed for time
I'll invite you to the gitHUB as well

I'll invite you to the gitHUB as well
\(סּںסּَ` )/ۜ
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- Posts: 15
- Joined: Sat Nov 15, 2014 2:47 pm
Re: Source for 3DGE version 2 ?
Hello Corbin,
it was the source code the problem and it could only be built with GCC <4.6.
So i have fixed it (again) and i was able to build and run a linux version.
I'm not sure if i should deploy the binairies though...
This version has much higher requirements than the previous version, even with r_lerp set to 0.
In fact, i have chosen to set r_lerp to 0 by default because setting it to 1 causes lots of issues on my computer.
I want my modifications to get in mainline though but i can't commit my changes directly to you.
My github username is gameblabla.
About my modifications,
i had enough of your relative paths so i have decided to introduce a new define, CORBIN.
For example (taken from i_sdlinc.h d from my branch):
What you should do instead of this is to pass this to the compiler :
Then only this will be needed :
That is all.
Thanks for reading
it was the source code the problem and it could only be built with GCC <4.6.
So i have fixed it (again) and i was able to build and run a linux version.
I'm not sure if i should deploy the binairies though...
This version has much higher requirements than the previous version, even with r_lerp set to 0.
In fact, i have chosen to set r_lerp to 0 by default because setting it to 1 causes lots of issues on my computer.
I want my modifications to get in mainline though but i can't commit my changes directly to you.
My github username is gameblabla.
About my modifications,
i had enough of your relative paths so i have decided to introduce a new define, CORBIN.
For example (taken from i_sdlinc.h d from my branch):
Code: Select all
#if defined(CORBIN)
#include <C:/hyperedge/edge2/lib_win32/SDL/include/SDL.h>
#else
#include <SDL.h>
#endif
Code: Select all
-IC:/hyperedge/edge2/lib_win32/SDL/include/
Code: Select all
#include <SDL.h>
Thanks for reading