RTS Menu USE key is not bound properly

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Lobo
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RTS Menu USE key is not bound properly

Post by Lobo »

The USE key in RTS menus is not bound to the normal USE key (for opening doors, switches etc).

Seems to be hardcoded to SPACE bar key.

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Corbachu
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Re: RTS Menu USE key is not bound properly

Post by Corbachu »

Awaiting further verification/analysis - this should be "fixed" with a workaround for now. @UsernameAK is doing proper backend support for key bindings, but at the moment I have also added the ability for a Joystick key to exist alongside standard USE (which will always for now be KEYD_JOY1, usually the "A" or "B" or "1" button, depending on the controller).
\(סּںסּَ` )/ۜ

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Lobo
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Re: RTS Menu USE key is not bound properly

Post by Lobo »

Partially fixed. One of the buttons calls up the main menu, One of the buttons works as Enter/accept. and one of the buttons works as ESC.
In game, the Enter/Accept button does work for one item RTS menus, so that's good!

On a PS2 controller, the main menu button is L2 trigger, and the Accept button is Triangle, ESC is Circle.

But!
The menu/options key now CANNOT be mapped to anything else because it will always open the menu.
The Cancel/back button cannot be mapped at all because EDGE seems to interpret it as ESC so you always exit out of the binding process.


Possible idea:
Allow us to assign/map a button to the "Show Menu" whatever we want, to avoid conflicts like in this case.
By the same token, it would also be nice if the in-game Enter/Accept button was whatever we have assigned as the USE button.

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