Voodoo doll changing player movement physics
Posted: Tue Aug 08, 2017 5:59 am
Hello 3DGE! I've started building a hub based mapset for this lovely port and have encountered a bug. I'm using the build posted by Coraline here.
Using sector special 4448 "Edge Push WEST" on a voodoo doll in a remote conveyor belt set up causes the player's hud weapon to stop swaying and their movement physics to become more "floaty" when the voodoo hits the blocking wall waiting to be lowered. When the switch that lowers the barrier is triggered, the proper physics come back until the doll hits the end wall. Here's a mediafire download of my map so far to give a demonstration.
Can't wait to keep working with the port and coming back with any other issues/requests for help.
Using sector special 4448 "Edge Push WEST" on a voodoo doll in a remote conveyor belt set up causes the player's hud weapon to stop swaying and their movement physics to become more "floaty" when the voodoo hits the blocking wall waiting to be lowered. When the switch that lowers the barrier is triggered, the proper physics come back until the doll hits the end wall. Here's a mediafire download of my map so far to give a demonstration.
Can't wait to keep working with the port and coming back with any other issues/requests for help.
