UDMF Features

Report bugs in this thread. Please
1) Have a copy of your DEBUG.TXT or EDGE.LOG and attach to post.
2) Screenshots or examples do help -- steps to recreate the bug are very encouraged.

Sourceforge Bug Tracker #1
Sourceforge Bug Tracker #2
Github issues tracker
Post Reply
User avatar
Marscaleb
Posts: 89
Joined: Sat Jun 25, 2016 12:57 pm
Location: California or Utah
Contact:

UDMF Features

Post by Marscaleb »

Just tried the UDMF Features was included with dev build 254.

It opens with staring at a pillar that has weird broken collision. I can get near some edges but not others. I can't get close enough to the switch to hit it. When I view the automap one of the lines is pointing way off into nowhere.

The room that demos the fog effect shows the fog effect not working properly. If you can see into the green room before it, the fog never gets drawn. In the next room, you will see the fog effect inside that room if the door between rooms is open and you can see into that room, depending on the angle.

Some of the demos I can't tell what is supposed to be happening so I don't know if they are working properly. A read me file explaining the rooms would be nice. Or hell, this is 3DGE, have some RTS display text on the screen explaining the effects.

User avatar
Corbachu
Site Admin
Posts: 778
Joined: Fri Jun 08, 2012 11:22 am
Gender:
Contact:

Re: UDMF Features

Post by Corbachu »

I'll add some RTS and re-up the WAD.

Where you start at with the pillar is actually a PolyObject, if I'm not mistaken.
\(סּںסּَ` )/ۜ

Return to “Bug Reports”