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Re: Big list of small bugs

Posted: Thu Aug 18, 2016 2:06 pm
by Corbachu
All of it noted! :) will be fixed for Test2.

Are you looking at the right Wiki page? http://doomwiki.org/wiki/3DGE

They are in-progress. Post processing works but it is disabled since we are thinking of creating VBOs and PBOs for them rather than immediate-mode effects.

Another thing that we have started are two new DDF types:

Sprites.ddf is like Images, but for normal sprites. Same level of control (almost). Needed for Heretic weapon offsets, but why the original team didnt have this from the beginning is a bit strange.

Terrain.ddf is for Flats, to control sounds, things like spawning splashes or footsteps, or other special actions according to the flat name being accessed by the player.

Chilly has also been helping me fix age-old bugs - we will get the sounds sorted on level exit as well :-)

Damir is nearly finished with OpenGL2 mode as well. We have been busy bees for you guys :D

Re: Big list of small bugs

Posted: Thu Aug 18, 2016 8:35 pm
by CeeJay
Guess not, was looking at this: http://doom.wikia.com/wiki/3DGE

Didn't realize there was two of them.

Anyhow, really looking forward to test 2 in that case. One last note, I think the exit switch sound should be played in surround if it's not already. Kind of makes sense.

Re: Big list of small bugs

Posted: Fri Aug 19, 2016 6:55 pm
by Corbachu
CeeJay wrote:Guess not, was looking at this: http://doom.wikia.com/wiki/3DGE

Didn't realize there was two of them.

Anyhow, really looking forward to test 2 in that case. One last note, I think the exit switch sound should be played in surround if it's not already. Kind of makes sense.
Yeah, never EVER look at that crap Wikia site again -- it's a madhouse, and not maintained at all anymore. Doomwiki.org is infinitely much better. :geek:

Re: Big list of small bugs

Posted: Tue Aug 23, 2016 6:30 am
by CeeJay
Why did you remove the ability to switch between HUDs :cry:

Noticed it after I've put together a nice little overlay alternative to the status bar for Wolfenstein 3DGE. It's no biggie really, just have to come up with a new design that functions like both in one.

Re: Big list of small bugs

Posted: Wed Aug 24, 2016 1:59 pm
by Corbachu
Closing this topic now -- lets put new bugs in their own threads :-)