Page 1 of 1
					
				Sprites Offset
				Posted: Sun Aug 26, 2012 9:24 am
				by johannharding
				Hi anyone has time to explane me properly how to set the y and the x of a sprite my tables a floating in the air. 
 
I use DoomBuilder 2, Slade 3. 
http://www.youtube.com/watch?v=L_vPg-ODPVM&feature=plcp 
			 
			
					
				Re: Sprites Offset
				Posted: Sun Aug 26, 2012 11:17 am
				by Corbachu
				You will need to define the offsets in IMAGES.DDF if you haven't already.
Code: Select all
X_OFFSET [integer] The X offset for sprites. 
Y_OFFSET  [integer] The Y offset for sprites. 
This is assuming your images are external (JPG, PNG, or TGA).
 
			 
			
					
				Re: Sprites Offset
				Posted: Sun Aug 26, 2012 11:44 am
				by johannharding
				the file is internal.
Thing.ddf
[WOOD_TABLE:2080]
RADIUS=32;
HEIGHT=32;
SPECIAL=SOLID;
STATES(IDLE)=WOTA:A:1:NORMAL:NOTHING;
WOTAA1.png in the wad
			 
			
					
				Re: Sprites Offset
				Posted: Sun Aug 26, 2012 12:56 pm
				by Corbachu
				Find the [WOTAA1] entry in IMAGES.DDF and add the X/Y Offset code I provided. That way you can tweak it until it sits normal (so probably the Y offset). Usually for images the offsets can only be tweaked in IMAGES.ddf.
			 
			
					
				Re: Sprites Offset
				Posted: Mon Aug 27, 2012 5:34 am
				by johannharding
				image.dff
[spr:WOTAA1]
IMAGE_DATA=FILE:"c:\RISE\DATA\GRAPHIC\TABLEPNG.png";
SCALE=1;
Y_OFFSET=0;
thing.dff
[WOOD_TABLE:2080]
RADIUS=32;
HEIGHT=32;
SPECIAL=SOLID;
STATES(IDLE)=WOTA:A:1:NORMAL:NOTHING;
Only yellow ? appear instead of the table 
http://www.youtube.com/watch?v=ZwifRteu ... e=youtu.be
=(
 
			 
			
					
				Re: Sprites Offset
				Posted: Tue Aug 28, 2012 11:01 pm
				by Corbachu
				Attach your DEBUG file so I can see what's happening.