Using large png tiles
Posted: Fri Sep 23, 2016 9:44 pm
How would I go about using over-sized png files as textures in my mod?
I can import PNG files into a wad using Slade, but what if I want to use higher-resolution images than these tiny 64x64 tiles? I want to use larger images, but I want them to still appear in the levels as about the same relative sizes. For example, to have a 256x1256 floor tile appear in the same amount of space as the regular 64x64 floor tile. or use a 256x512 tile for a regular wall tile, but have it only go up as high as the regular 64x128 tiles do.
I have seen sample wads for 3DGE that show scaling tiles to new sizes, but I'm not looking to do this with just a few instances of a tile, but to make it so that every time I place a particular tile it is re-sized this way.
I can import PNG files into a wad using Slade, but what if I want to use higher-resolution images than these tiny 64x64 tiles? I want to use larger images, but I want them to still appear in the levels as about the same relative sizes. For example, to have a 256x1256 floor tile appear in the same amount of space as the regular 64x64 floor tile. or use a 256x512 tile for a regular wall tile, but have it only go up as high as the regular 64x128 tiles do.
I have seen sample wads for 3DGE that show scaling tiles to new sizes, but I'm not looking to do this with just a few instances of a tile, but to make it so that every time I place a particular tile it is re-sized this way.