EMUSv2: Collection of tools for EDGE modding
Posted: Sat Aug 08, 2020 1:13 pm
EMUS is an application composed of several utilities which can come in handy for your average TC developer. It's heavily aimed at EDGE source port modding but I'm sure many tools will be handy for other ports too. More info and download here: http://firstgen.no-ip.com/programs/EMUS.htm
Breakdown of included tools:
FRT: File Renamer Utility
WET: Basic Wad Lump editing
WMT: Wad Merging Tool
LHW: Create a hybrid wad with both HiRes and LoRes images in it
IDT: Images DDF Tool
MST: MD2 model states to DDF
RTS-IDE: for EDGE scripting
DDF Off-Line: Reference EDGE docs
To Do List
RTS-IDE
RTS-IDE is an editor for the creation of RTS scripts (RTS being the Doom source port EDGEs scripting language). Although the original intention was simply to mimic RTS-Online in an Off-line, standalone app, EDGE-IDE has gone beyond that and will be interesting for all EDGE scripters.
WET: Wad Editing Tool
Utility which allows you to open or create a wad and see a list of entries and edit most of them. You can import anything you want as well as create new lumps. It will not allow you to edit lumps it does not recognize or know how to handle e.g. all the MAP stuff.
You can see a preview of most lumps, including MD2 models!
The idea behind this tool was to make a more powerful GUI alternative to DDF-in-wad, not a replacement for XWE/Wintex
MST: MD2 States Tool
A tool that reads all the animations contained in a Quake 2 format MD2 model and then uses them as a base to define the states in DDF. Mainly useful for assisting in the tedious task of defining the animation sequence in the states section of your things DDF entry
LHW: Low/High Res wad tool
A tool to create a resources wad file ito be used in your map editor of choice. The wad will contain both the High Res images(what you'll see in EDGE) and also a Low Res texture (what you'll see in the map editor). Mainly useful for mapping with High Res textures, which in many cases cannot be seen while map editing, making things like texture aligning a nightmare. It takes a folder full of your PNG/JPG images, automatically calculates the appropriate scaling, resizes the Low Res images (and maybe the High Res ones too) and adds them to the wad, along with the automatically-generated DDFIMAGE lump and the Doom Palette. The Low Res images are added as Doom textures i.e. Doom palette applied and added to TEXTURES lump in the wad.
IDT: Images.ddf tool
A tool to aid in the creation of an images.ddf file when dealing with a large number of images. Mainly useful for creating the images.ddf entries after batch importing a lot of .png or .jpg images into your wad. The filenames without extension will be used as the image.ddf entry names.



Breakdown of included tools:
FRT: File Renamer Utility
WET: Basic Wad Lump editing
WMT: Wad Merging Tool
LHW: Create a hybrid wad with both HiRes and LoRes images in it
IDT: Images DDF Tool
MST: MD2 model states to DDF
RTS-IDE: for EDGE scripting
DDF Off-Line: Reference EDGE docs
To Do List
RTS-IDE
RTS-IDE is an editor for the creation of RTS scripts (RTS being the Doom source port EDGEs scripting language). Although the original intention was simply to mimic RTS-Online in an Off-line, standalone app, EDGE-IDE has gone beyond that and will be interesting for all EDGE scripters.
WET: Wad Editing Tool
Utility which allows you to open or create a wad and see a list of entries and edit most of them. You can import anything you want as well as create new lumps. It will not allow you to edit lumps it does not recognize or know how to handle e.g. all the MAP stuff.
You can see a preview of most lumps, including MD2 models!
The idea behind this tool was to make a more powerful GUI alternative to DDF-in-wad, not a replacement for XWE/Wintex

MST: MD2 States Tool
A tool that reads all the animations contained in a Quake 2 format MD2 model and then uses them as a base to define the states in DDF. Mainly useful for assisting in the tedious task of defining the animation sequence in the states section of your things DDF entry
LHW: Low/High Res wad tool
A tool to create a resources wad file ito be used in your map editor of choice. The wad will contain both the High Res images(what you'll see in EDGE) and also a Low Res texture (what you'll see in the map editor). Mainly useful for mapping with High Res textures, which in many cases cannot be seen while map editing, making things like texture aligning a nightmare. It takes a folder full of your PNG/JPG images, automatically calculates the appropriate scaling, resizes the Low Res images (and maybe the High Res ones too) and adds them to the wad, along with the automatically-generated DDFIMAGE lump and the Doom Palette. The Low Res images are added as Doom textures i.e. Doom palette applied and added to TEXTURES lump in the wad.
IDT: Images.ddf tool
A tool to aid in the creation of an images.ddf file when dealing with a large number of images. Mainly useful for creating the images.ddf entries after batch importing a lot of .png or .jpg images into your wad. The filenames without extension will be used as the image.ddf entry names.


