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Operation: Arctic Wolf Revisited (v. 3.0)
Posted: Fri May 05, 2017 8:28 am
by CeeJay
For months now, Allied Intelligence has suspected that the German navy has been attempting to construct a nuclear-powered submarine somewhere in the Arctic Circle that would rule the Atlantic and threaten the east coast of the United States. The existence of this submarine, codenamed Seeteufel (Sea Devil), has been confirmed. Reconnaissance photos have pinpointed the site where this sub is being built as a u-boat base in a fjord in northern Norway, and although several spies have been dispatched to this location, none of them has been heard from again. Your mission is to infiltrate the base, rescue these missing operatives, and destroy the new submarine before its construction is completed.
A mod for
EDGE/3DGE 1.35 Final or later. Compatible with any version between 1.35 and the more recent 2.10 builds.
Operation: Arctic Wolf Revisited is an update/improvement to Laz Rojas' classic WolfenDOOM scenario (
https://www.doomworld.com/idgames/theme ... d/arcticse) with improved gameplay, all new weapons, enemies, new mechanics, more interactivity, more immersion, scripting, updated textures, level fixes, etc.
19 levels of intensive and plot-driven Nazi-blasting fun, plus one super secret bonus level which can now be reached without cheating.
Screenshots:
DOWNLOAD (2021): https://www.mediafire.com/file/r2rnsd56 ... 1.zip/file
You do not need any of the files from the original or special edition of Operation: Arctic Wolf to play this.
Concerning the levels:
Credits: (probably incomplete list)
Re: Operation: Arctic Wolf Revisited
Posted: Wed Aug 16, 2017 1:22 pm
by CeeJay
Updated first post.
Re: [UPDATED] Operation: Arctic Wolf Revisited
Posted: Fri Aug 25, 2017 8:34 am
by CeeJay
Re: [UPDATED] Operation: Arctic Wolf Revisited
Posted: Thu Sep 28, 2017 2:35 pm
by RUNSABER
Been playing this a lot since the new update, and I like how sniping is a relaxing task. Here is a small caveat - not sure if its anything to do with my settings:
Crosshair and ADS sprite do not match up - it temporarily disables the crosshair which isnt the problem - but the sprite matching up can help us ensure a sharp shot!
This is by far minor; I will continue playing through to for joy and will report anything else out of the ordinary

Cheers!
Re: [UPDATED] Operation: Arctic Wolf Revisited
Posted: Sun Nov 26, 2017 8:35 pm
by CeeJay
Glad you're like the mod. This was actually one of my larger undertakings so I am glad someone enjoys it.
The "zoomed" version is in actuality a seperate sprite, an enlarged version of the weapons idle sprite with the bottom cut out. I know it's not aligned 100% but I figured no one would use the zoom feature anyways. The whole feature is really ugly and clunky, I really hope it is updated soon with something a little more dynamic and smooth.
Re: [UPDATED] Operation: Arctic Wolf Revisited
Posted: Thu Sep 03, 2020 1:57 am
by CeeJay
Initial post updated

Re: [UPDATED] Operation: Arctic Wolf Revisited
Posted: Thu Sep 03, 2020 3:57 am
by Lobo
My shiny new video cable arrives today. Guess which Edge project will be the first to try it?
Robotech FirstGen of course! Just kidding, looking forward to getting home to try this!
Re: [UPDATED] Operation: Arctic Wolf Revisited
Posted: Thu Sep 03, 2020 6:28 am
by CeeJay
What kind of hook-up is it? I hooked up my laptop to my TV via HDMI years back with mixed results. Still, it was a fun and interesting new way to play DOOM.
Re: [UPDATED] Operation: Arctic Wolf Revisited
Posted: Thu Sep 03, 2020 10:17 am
by Lobo
Dvi from pc, hdmi to tv.
Unfortunately no sound. Graphics card doesnt support that(just found out)

Re: [UPDATED] Operation: Arctic Wolf Revisited
Posted: Thu Sep 03, 2020 12:02 pm
by CeeJay
Ain't it strange how we live in the far future of 2020 and it is still a chore to hook up our computers to the TV.
Some cosmetic changes

Next order of business is to do something about that darn title screen.