DAMNED - [RELEASED]

Feel like undertaking your own EDGE project/mod? Announce and discuss it here! You are also free to talk about past EDGE projects from the days of yonder.
User avatar
RUNSABER
Posts: 131
Joined: Sat Mar 14, 2015 3:10 pm

Re: DAMNED [v0.9BETA]

Post by RUNSABER »

DOWNLOAD DAMNEDv.09G: https://db.tt/dK7bmNLU

New version available - somewhere inbetween gamma and final release. This fixes and adds a few new things to DAMNED:
-The Hell's Retriever is no longer a quad shotgun. It now is automatic and rotates with a gatling barrel.
-The Hell Knight is capable of spawning a Hell Archon and the Bishop of Hell. They have a small chance of dropping goodies.
-Enemies drop Phase Orbs. Phase Orbs do not always drop, and they have 3 levels of benefits. For balance purposes.
-The Mancubus, Arachnotron, Baron of Hell, Spider Mastermind and Cyberdemon do not spawn variants, but are replaced by their variants entirely. Using spawn states for these monsters break the RTS scripting for MAP07, E1M8, E2M8, E3M8, and E4M8. There is currently not a fix or workaround for this issue.
-Coronas have been fixed: they are now apart of their respecting things entirely and do not suffer from clipping or geometry height.
-The M60 Grenade Launcher has a misspelled frame.
-Enemies have been added to the spawning rotation. Mercenary Girl no longer attacks you after her PAIN states, and her attacks do not inflict damage.
Official 3DGE64 Project Portal - Public Repository for 3DGE 64.

User avatar
RUNSABER
Posts: 131
Joined: Sat Mar 14, 2015 3:10 pm

Re: DAMNED [v0.9BETA]

Post by RUNSABER »

Image

New version is now available, along with an experimental particle test.

Here are some examples of the particle spawn code:
Spoiler:
Image
Image
Image
Last but not least, only one final weapon remains to be completed in this mod. A few oddities here and there, but not much is left but to fine-tune code and continue smashing bugs!

Also, new changes and additions:
+Squashed a few hiccups and bugs.
+Fixed the Mastermind's attack loop.
+New HUD elements for powerups for presentation.
+Fireballs, some explosions, monster deaths, and other things generate particles. Blue is currently buggy.
+Super Grenade Launcher added into the arsenal.

Download Version 1 Release: http://db.tt/E2Ot1d41
Official 3DGE64 Project Portal - Public Repository for 3DGE 64.

User avatar
Lobo
Posts: 61
Joined: Sat Aug 08, 2020 2:24 am
Contact:

Re: DAMNED - [RELEASED]

Post by Lobo »

The latest release I've got is full of bugs, to the point where a lot of your cool effects don't actually work at all!
Apart from the usual things like typos and missing commas, there are whole ddf entries which are erroneous and don't run.
Took me more than an hour to get it near the way you intended it to be.

Now it's looking good man! Loving the particle effect and the spirally attacks.

P.S. I was backporting it to 1.35.