Introducing DAMNED.. when being DOOMED isnt enough.
Tested via 3dge 2.0.2 w/ BTSX E1, AZGTHTH, NDCP, Riot Control, LONGWAD, Claustrophobia 1024, Crimson Canyon, Baker's Maps, Memento Mori, REQUIEM
DAMNED is a gameplay mod created to enhance the definitive experience DOOM in it's raw nature provides. The mod aims to enhance Doom by adding random spawners to the sandbox that allows for an even more addictive arcade adventure. Including the original roster of enemies and weapons, DAMNED adds an addition slew of weapons which complement the originals to slay the opposition with fierce determination. As time goes on, the mod will be buffed out to improve content.
-17+ weapons for you to wield!
-5 armor types to collect, including the SHIT armor!
-Rare monster counterparts that spawn in place of the originals!
-A variety of items, from lesser to greater bonuses!
-Support Characters! Touch Assist Spheres to call in help!
-Same old gameplay, different encounters, different ways to get fucked up and die!
-Add functionality to the Divine BFG15K.
-Add secondary weapons such as Land Mines for proximity and mob control.
-Add variations into the mix of random monsters that spawn.
-Add LVL2 and LVL3 Backpack pickups to break Ammo Limit.
This was a mod created just for fun and to expand DDF skill. I can now create my own line of code with simple imagination. Thus this mod was born when I created a spawning system for Astral Pathfinder. It proved successful and I've taken the steps to make it better. Now that I have improved upon the spawning system, items, weapons and monsters now spawn more successfully and there is no longer a risk of missing that much needed Medikit or crucial weapon. You are now spared by the Guardians who did not give a shit about your luck in the previous code.
New improvements have been made for DAMNED and has updated to version 0.9
+Weapons have been updated: Rare weapons are now distinguishable after a successful drop. Rare ambient sound removed. (secretly crying for joy)
+Spawners have been IMPROVED and FIXED: Initial weapons have a higher chance of spawning statically and in item drops.
+Bonus items, health and armors are now rotating in the spawn pool. Players now have a rare chance of getting stronger stimpacks, greater health and defense bonuses along with damage-resisting red and yellow armors.
+Rockets now travel at a faster rate.
+New ammo sprites have replaced the stock sprites from v.01, and rare double clips are now thrown into the rotation.
+Archvile can now resurrect dead monster decorations (currently in testing with Imps only).
+Assault Shotgun now fires slightly faster and has a new triple-shell shotgun blast: use the secondary attack button to fire.
+Plasma Autorifle and it's states have been fixed.
+Railgun has a better trail and projectile effect.
+Decorations are now defined - barrels explode quickly due to shorter tics - bear this in mind.
+Monsters are now defined and now bleed just a little LESS for performance purposes. In light of this, gibs have been REMOVED.
+Fist has a chance of executing a swift double-kick attack.
+Most powerups are now spheres, including the new Bloodsphere(Berserk), Clairvoyance(Light Goggs), Protection Sphere(Rad Suit), and Ultra Sphere(Partial Invisibility).
+The Ultra Sphere replaces the Invis Powerup, and gives +150HP while breaking the HP Limit. It's the only powerup capable of breaking the HP Limit.
+The Phantom Assault Rifle upgrades the machine gun, fires faster and is a tad stronger, but is balanced by reload states.
+Global RTS Scripts for key/skull pickups is now in effect.
+Hell Nobles now have an additional alternative attack.
+The Shit Armor gives +50 DEF, but can be stacked with other shit armor pickups and breaks the Defense Limit. It is the only armor capable of stacking and breaking the limit without picking up Sapphire, Topaz or Crimson armor.
+Brown Skulls are now in the rotation. Currently just a pickup, the final update will allow you to interact with the red column for Divine Armor pieces.
+Squashed a few hiccups and bugs.
+Fixed the Mastermind's attack loop.
+New HUD elements for powerups for presentation.
+Fireballs, some explosions, monster deaths, and other things generate particles. Blue is currently buggy.
+Super Grenade Launcher added into the arsenal.
Download Version 1 Release: http://db.tt/E2Ot1d41 Compressed @ 8MB UPDATED