NEW UPDATE VIA ZDOOM FORUMS:
Astral Pathfinder is a 7-map pack for the 3DGE engine, showing off what the port is capable of in minor instances,
while offering a suited gameplay experience from the author's perspective. While difficulties are not implemented just yet,
cautionary play is advised, for this modification will not hesitate in testing the player's skill against waves of menacing opposition.
Enter
Episode I.
Trapped on a technology processing facility in Delano 6, a mysterious signal has rendered most of the station useless. Explore the confines of your rusty prison and get to the bottom of what seems to be foul play at the hands of a control freak. Stop the ghost ship from crashing into its nearby course, and descend into the marrow of the icy locales of Kapalades II. What was once a drill site to study bio-organic life on this beautiful cold giant is now the first stage in a series of horrifying rituals, terraforming and chaotic takeover by the hands of demonic flesh.


Enter
Episode II.
What manifestations are these testaments of ancient power and sacrifice? The hills run red with blood and gray of the ashes of the tortured and deceased. Towering monoliths which pledge to war-commanders of a time long past leave evidence to the reign of these monsters. In this realm, you are far from the influence of human life. Your weapons are puny and spit in the face of the aggression. You may have to seize their unknown power to topple their legions, even if the cost is losing your own humanity.


Features:
Dynamic Lighting / 3D Floors / 3D Skyboxes / OGG Music / High Resolution Textures / New Enemies(Improved Originals) / New Weapons / Quest-Driven Side Objectives
Screenshots (OLD BETA):
New Screenshots:
What is currently complete/Known Issues:
- Episode I is now complete. MAP01 is now MAP02 in the new arrangement! There are now masters to defeat after each level.
Variations of the original monsters including new additions are now available!
New weapons have been tweaked for better proficiency.
You can now craft weapons! Certain enemies have a rare (3%) chance of dropping an ingredient that can be combined into a new powerful weapon.
Maps have been overhauled COMPLETELY. Most areas have been changed entirely or removed.
**There is a quest in MAP03 where you encounter a sunken ship. Figure out this mystery for a brilliant prize.**
For a smooth experience, turn Interpolation OFF if you are having framerate issues.
Requirements:
Laptop or Desktop computer which can run at least GZDoom 1.8+
3DGE 1.36F+ (Untested in previous releases, report bugs if noticed!)
Doom II/FreeDoom IWAD
This modification has been in development for a year now(WOW). There are only three more maps in development until a proper release is scheduled! As of now, most of the monster roster is complete, and the craft-able Wonder Weapons are now in development to match the harder difficult levels later in the game. Plans for this mod include playability for the Dreamcast Engine (Thank you Chu) and for an overall enjoyable experience on the PC. What started as a Weapons mod by ChronoTeeth has turned into a separate additional expansion upon the aesthetic nature of the guns. Original Doom monsters have been given additional attacks and more health to compensate for the powerful nature of these weapons. You can expect to spend at least a good 15+ minutes in each level if you are completing side quests for a perfect score at the end of each level. Be warned, you will find that balance is made to work around the players' individual accuracy and skill. There is forgiveness... however punishment is absolute. Thank you for checking out Astral Pathfinder! If you would like to learn more about 3DGE, it's development and have questions about any features, please visit
http://www.tdgmods.net for staff support. I also write tutorials on the features of 3DGE and how to use them!
Download v1.1:
http://mbx.cm/t/7HCXa (OLD BETA)
Credits: Quake 3/Rocket Arena Hi-Res Textures, Unreal sounds, Aubrey Hodges for Quake 3 Arena Soundtrack, QuakeOne for Skyboxes, Complex Doom sounds, ToxicDM Legacy Textures, ChronoTeeth for QUACK Weapons and DDF Code, Ceejay for many DDF codes used as a base, Raven Software, id Software, Chu/Andrew/Ceejay for developing 3DGE, Sandstormer, 3rdeye, CAPCOM for Spawn: Into The Demon's Hand Soundtrack.