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Re: 3DGE Model Pack; 3HTP
Posted: Mon May 25, 2015 8:47 am
by 3rd_3ye
Yesss! Are those flats models or hi-res textures?
Re: 3DGE Model Pack; 3HTP
Posted: Mon May 25, 2015 12:36 pm
by Sandstormer
Thanks! The flats are textures I've made by using real life photos. Is it possible to use models in that way for 3DGE? I used a sky model to do sky boxes in Doomsday Engine, would it possible to do that in 3DGE? If so, then it would do wonders for my sky boxes!
Re: 3DGE Model Pack; 3HTP
Posted: Mon May 25, 2015 2:51 pm
by Sandstormer
Mesh Test: HUD Chainsaw with placeholder texture. I had to rework the animation because it started giving me motion sickness.
![Image](http://i.imgur.com/AdJNh6wl.png)
Re: 3DGE Model Pack; 3HTP
Posted: Mon May 25, 2015 3:07 pm
by 3rd_3ye
Not certain about flats, it's a safe bet that 3d models probably wouldn't work. My shaky understanding of old school edge was quake2 style skyboxes. Don't quote me though.
Re: 3DGE Model Pack; 3HTP
Posted: Tue May 26, 2015 5:28 pm
by Sandstormer
You are correct! I did some snooping around and it turns out that 3DGE does support Quake 2 style skyboxes. It requires a texture to be defined in IMAGES.DDF for directions "N, S, E, W, T, and B" with a "FORCE_CLAMP" special for each individual texture. I will overhaul the skyboxes for the 3HTP with this new knowledge!
Re: 3DGE Model Pack; 3HTP
Posted: Thu Jun 04, 2015 9:39 am
by Sandstormer
Re: 3DGE Model Pack; 3HTP
Posted: Mon Jun 08, 2015 7:08 am
by 3rd_3ye
Sorry I missed this Sandstormer. It's great to see the models progressing. Tell me, have you run Runsaber's latest with any of the model packs? I got significant slow downs, even with the low poly one.
Re: 3DGE Model Pack; 3HTP
Posted: Wed Jun 10, 2015 8:07 am
by Sandstormer
Yes indeed, and I've been looking into it. I plan on scrapping the 3D models used for projectiles and explosions, and replacing them with Hi-Res sprites to cut down on the number of tris being processed and displayed in real-time (The plasma gun makes the game lag if you lay onto it for too long). There is also this weird glitch where there are candlebra's being displayed everywhere and models clipping through walls. This is the main reason why I've decided to try to rebuild the pack from the ground up. There are lots of little things that were optimized for Vavoom, but they don't really translate too well to 3DGE. I'm trying to use simpler meshes because they will A) cut down on the amount of tris and make the game run smoother and B) make the download size a little more manageable. I'm planning to get rid of the extra models used for muzzle flashes, as well.
Re: 3DGE Model Pack; 3HTP
Posted: Sun Jun 14, 2015 7:12 am
by 3rd_3ye
Sub-forum within a sub-forum has tricked me yet again. Any chance of a 16bit texture pack, for us lowest of the lowballers?
*asuming they're all 32bit*
Re: 3DGE Model Pack; 3HTP
Posted: Tue Jun 16, 2015 1:34 pm
by Sandstormer
I'm definitely trying to keep everything as light as possible so that less people will be locked out due to technical requirements. The textures will be as CPU friendly as I can make them without potentially sacrificing quality. I'm shooting for 16-bit
![Cool 8-)](./images/smilies/icon_cool.gif)
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