Any DEHACKED lump or external .deh file crash Edge.
Even if it's just a 1 text string replacement and no fancy dehackery.
Search found 97 matches
- Sat Mar 27, 2021 1:11 am
- Forum: Fixed Bugs
- Topic: DEHACKED lumps or files crash EDGE
- Replies: 2
- Views: 15071
- Fri Mar 19, 2021 1:58 am
- Forum: Bug Reports
- Topic: FALLING_SOUND overlapping, playing multiple times
- Replies: 0
- Views: 22983
FALLING_SOUND overlapping, playing multiple times
If FALLING_SOUND is defined for OUR_HERO in DDFTHINGS, then EDGE plays the sfx multiple overlapping times.
It should just play once per fall.
Demo wad:
It should just play once per fall.
Demo wad:
- Fri Mar 19, 2021 1:56 am
- Forum: Fixed Bugs
- Topic: EDGE crashes when falling from a great height
- Replies: 2
- Views: 14352
EDGE crashes when falling from a great height
If no FALLING_SOUND is defined for OUR_HERO in DDFTHINGS, then EDGE crashes if you fall from a great height. BUT! Not always. a bit random.
It would seem that EDGE tries to find the entry, and when it doesn't find it, it sometimes crashes to desktop.
It would seem that EDGE tries to find the entry, and when it doesn't find it, it sometimes crashes to desktop.
- Thu Mar 18, 2021 2:55 pm
- Forum: Fixed Bugs
- Topic: Bouncing projectiles do not bounce
- Replies: 1
- Views: 8735
Re: Bouncing projectiles do not bounce
Fixed in build from 17 march 2021!
- Sun Mar 07, 2021 3:06 am
- Forum: Feature Suggestions
- Topic: More key types
- Replies: 0
- Views: 26973
More key types
Pump up the key limit to 99 types.
- Sat Mar 06, 2021 11:07 pm
- Forum: Feature Suggestions
- Topic: Global variable for RTS
- Replies: 0
- Views: 23209
Global variable for RTS
The only way to be able to track certain actions globally in RTS is by using one of the extra ammo types as a counter i.e. for currency or point systems, mission objectives etc. Ideally we wouldn't have to do things this way if we could: (1) define a global variable that keeps count across all scrip...
- Sat Mar 06, 2021 11:05 pm
- Forum: Feature Suggestions
- Topic: Custom pickups detectable via ON_CONDITION
- Replies: 0
- Views: 23127
Custom pickups detectable via ON_CONDITION
The only way to be able to track certain actions globally in RTS is by using one of the extra ammo types as a counter i.e. for currency or point systems, mission objectives etc. Ideally we wouldn't have to do things this way if we could: (1) allow creating custom pickups which could be used for coun...
- Sat Mar 06, 2021 11:03 pm
- Forum: Feature Suggestions
- Topic: More Ammo types
- Replies: 0
- Views: 23199
More Ammo types
The only way to be able to track certain actions globally in RTS is by using one of the extra ammo types as a counter i.e. for currency or point systems, mission objectives etc. Once the mod starts getting complicated 16 ammo types is not enough. Can it be raised to 99? Ideally we wouldn't have to d...
- Sun Jan 31, 2021 4:04 am
- Forum: Bug Reports
- Topic: RTS Menu USE key is not bound properly
- Replies: 2
- Views: 14902
RTS Menu USE key is not bound properly
The USE key in RTS menus is not bound to the normal USE key (for opening doors, switches etc).
Seems to be hardcoded to SPACE bar key.
Seems to be hardcoded to SPACE bar key.
- Sat Jan 16, 2021 4:07 am
- Forum: Fixed Bugs
- Topic: WEAKNESS class causes Edge to crash
- Replies: 2
- Views: 15368
Re: WEAKNESS class causes Edge to crash
It's probably just some variable not being initialized properly: maybe you don't need a test case, just go over the code making sure weakness stuff is being done correctly?