I've prepared some EDGE config files for DoomBuilder.x (2019)
Grab them here:
Alternate link: https://www.mediafire.com/file/75nbpdwu ... 9.zip/file
Search found 97 matches
- Mon Nov 30, 2020 1:06 pm
- Forum: Mods/Projects
- Topic: EDGE config files for DoomBuilder.x
- Replies: 1
- Views: 8946
- Tue Nov 10, 2020 2:37 pm
- Forum: Bug Reports
- Topic: Slopes cause odd slow down of player movement
- Replies: 1
- Views: 12049
Slopes cause odd slow down of player movement
Slopes have some wierd physics issues when going up and down the stairs (sort of an odd, random, slowdown of player speed). I reported this on Discord a few months ago with one of my maps, where in that case just moving towards some slopes caused the issue: you didn't even have to actually move acro...
- Thu Nov 05, 2020 1:10 pm
- Forum: Fixed Bugs
- Topic: [Fixed] ACTIVATE_LINETYPE Teleports cause crash
- Replies: 1
- Views: 12128
[Fixed] ACTIVATE_LINETYPE Teleports cause crash
I was trying an old mod that makes extensive use of ACTIVATE_LINETYPE in RTS for numerous special effects: in EDGE (x64) 2.x it crashes as soon as this point in the script is reached. However, I thought it might be just something wierd in that particular mod, but I just tried the demo-Multi.wad that...
- Thu Nov 05, 2020 11:47 am
- Forum: Fixed Bugs
- Topic: [FIXED] Colormapped sector issue
- Replies: 12
- Views: 30299
Re: [FIXED] Colormapped sector issue
Confirmed in EDGE (x64) 2.1.0pre-110-g1580465d6.
Now it's REALLY fixed
Now it's REALLY fixed
- Thu Nov 05, 2020 11:43 am
- Forum: Bug Reports
- Topic: DDFGAME: NAME_GRAPHIC="M_EPI5" breaks loading
- Replies: 3
- Views: 11461
Re: DDFGAME: NAME_GRAPHIC="M_EPI5" breaks loading
Still broken in EDGE (x64) 2.1.0pre-110-g1580465d6
When you fix this, I would also strongly suggest ignoring the #VERSION tag in the ddf files. That way 90% of the old mods will just work with no tweaking.
When you fix this, I would also strongly suggest ignoring the #VERSION tag in the ddf files. That way 90% of the old mods will just work with no tweaking.
- Tue Oct 27, 2020 10:38 am
- Forum: Bug Reports
- Topic: Major bugs in all demo wads.
- Replies: 0
- Views: 23467
Major bugs in all demo wads.
I have been trying out the old demo wads which shipped with older versions of Edge: demo-Fanatic.wad demo-Multi.wad demo-Slopes.wad etc. They are riddled with bugs in every EDGE after test2, with miscolored sectors and wierd graphic artifacts. The slopes demo(demo-Slopes.wad) also has some wierd phy...
- Wed Oct 21, 2020 1:36 pm
- Forum: Bug Reports
- Topic: Show Automap keybinding only allows one key
- Replies: 0
- Views: 23323
Show Automap keybinding only allows one key
If we try and bind 2 different buttons to Show AUTOMAP (say TAB and T) then neither will work.
It only works if there is just one key assigned.
It only works if there is just one key assigned.
- Tue Oct 20, 2020 11:25 am
- Forum: Fixed Bugs
- Topic: [FIXED] Doom2 Map05: TAG 9 bug
- Replies: 6
- Views: 18563
Re: [PENDING] Doom2 Map05: TAG 9 bug
OK, the previous script wasn't perfect. This is the perfect one : START_MAP map05 //Workaround for a bug in Doom2 where TAG 9 is used incorrectly RADIUS_TRIGGER 0 0 -1 //As soon as we detect it goes down. onceilingheight 90 199 4 //sector 4 is the first problematic one wait 1T //must wait a little b...
- Sun Oct 18, 2020 11:31 pm
- Forum: Fixed Bugs
- Topic: [FIXED] Doom2 Map05: TAG 9 bug
- Replies: 6
- Views: 18563
Re: [PENDING] Doom2 Map05: TAG 9 bug
I don't care as long as it is fixed
- Sun Oct 18, 2020 11:28 am
- Forum: Fixed Bugs
- Topic: [FIXED] Doom2 Map05: TAG 9 bug
- Replies: 6
- Views: 18563
Re: Doom2 Map05: TAG 9 bug
OK. Here is the fix for this bug. I humbly recommend this be included in the stock RTS script for the next release of EDGE: START_MAP map05 //Workaround for a bug in Doom2 where TAG 9 is used incorrectly RADIUS_TRIGGER 0 0 -1 //Just raise the ceiling back up as soon as we detect it goes down. onceil...