Okay then.
I'm not exactly surprised.
I'm putting "sloped sectors with sloping collision" on my 3DGE wishlist.
Search found 89 matches
- Wed Oct 26, 2016 2:14 pm
- Forum: General Discussion
- Topic: Question about slopes
- Replies: 7
- Views: 19505
- Mon Oct 24, 2016 10:12 pm
- Forum: General Discussion
- Topic: Question about slopes
- Replies: 7
- Views: 19505
Question about slopes
I recently observed something and I was wondering if it was behaving the way I thought. Are slopes in 3DGE using the same collision as if there was no slope at all? As if they were purely decorative? If so, I feel disappointed. Walking up a slop feels like walking up stairs; it is not smooth at all....
- Mon Oct 24, 2016 9:55 pm
- Forum: Support and Help
- Topic: Things and tags
- Replies: 2
- Views: 11583
Re: Things and tags
That sounds awesome! I would like to read up on that.
- Fri Oct 21, 2016 11:41 am
- Forum: Support and Help
- Topic: Things and tags
- Replies: 2
- Views: 11583
Things and tags
Is it possible to have things react to tags in a level? Using DDF (or RTS I suppose) so I could have a thing change its state according to when a switch in the level is active. I just had a thought about this and realized that this functionality could lead to some amazing things. At the very least, ...
- Thu Oct 13, 2016 9:00 pm
- Forum: Feature Suggestions
- Topic: Walls, floors, what's the difference.
- Replies: 3
- Views: 19825
Walls, floors, what's the difference.
There are two (conceptually) simple things I would like to see added to 3DGE. One, I would like to be able to use any size of texture for a floor. I could tolerate requiring the texture to be square, but I would really like to be able use a larger texture like 128x128 to have a larger design on the ...
- Tue Oct 11, 2016 7:19 pm
- Forum: Support and Help
- Topic: 3D models in 3DGE
- Replies: 3
- Views: 12957
Re: 3D models in 3DGE
Ahhh, so that's how it works. Which is also how sprites work; I don't know why I didn't think of that. I suppose that means I could change out between different mdx files for some animations if I need to. (Hmm, does that mean I can switch between being a sprite or a mesh on the fly? No idea why I wo...
- Mon Oct 10, 2016 11:46 pm
- Forum: Support and Help
- Topic: 3D models in 3DGE
- Replies: 3
- Views: 12957
3D models in 3DGE
I was thinking about creating my monsters as 3D models, but first I wanted to just run some experiments to see how 3D models really look in the engine, get a feel for how they really behave so I can decide if this is the route I want to go or not. I'm trying to create a small sample wad with just on...
- Sat Oct 08, 2016 12:42 pm
- Forum: [Abandoned] EDGE Builder
- Topic: 3DGE Builder v0.2 Released! (9.24.16)
- Replies: 4
- Views: 15177
Re: 3DGE Builder v0.2 Released! (9.24.16)
Aww, I thought this was going to do things like let you preview the room-over-room and slope effects. This also doesn't seem to update the list of line defs and sector effects so that those show up in the list instead of just being "unknown." It looks like it also doesn't seem to display things like...
- Wed Oct 05, 2016 3:37 pm
- Forum: Support and Help
- Topic: Using large png tiles
- Replies: 3
- Views: 12729
Re: Using large png tiles
I know that story.Coraline wrote: a lot of IRL BS going on.
*Awkward laughter.*
- Tue Sep 27, 2016 1:49 am
- Forum: Support and Help
- Topic: Using large png tiles
- Replies: 3
- Views: 12729
Re: Using large png tiles
It occurred to me that this is the same thing that the "high res texture" pack is doing, since it is replacing original textures with higher resolution versions. But the wad I downloaded for that isn't working, so I can't use that as an example for how to do this.