Search found 391 matches
- Mon Aug 10, 2020 8:28 am
- Forum: Fixed Bugs
- Topic: [Fixed]Graphical error handling windows and transparency
- Replies: 4
- Views: 13459
- Gender:
Re: Graphical error handling windows and transparency
Image code was also in a state of flux due to the rendering rewrite work. Assuming that’s a normal DOOM patch - have a copy of Debug.txt by chance?
- Mon Aug 10, 2020 8:25 am
- Forum: Fixed Bugs
- Topic: [FIXED] Colormapped sector issue
- Replies: 12
- Views: 30297
- Gender:
Re: Colormapped sector issue
Does this happen with both GL paths? Also what’s the sector type? I know the renderer rewrite is probably some source of the problems we are encountering. I’ll take a look at GradientBox, or shelve the rewrite and move back to the stable branch until we get things sorted with that. I’ll drop a new b...
- Thu May 24, 2018 5:59 pm
- Forum: Fixed Bugs
- Topic: [Fixed] Skins on models breaking
- Replies: 6
- Views: 20474
- Gender:
Re: Skins on models breaking
Try using the latest Devbuild (r7804) and tell me if the issue is corrected now.
- Fri Apr 06, 2018 9:06 pm
- Forum: Fixed Bugs
- Topic: [Fixed] Skins on models breaking
- Replies: 6
- Views: 20474
- Gender:
Re: Skins on models breaking
Oh, also, what version of EDGE are you using? Test3, or one of the devbuilds?
- Fri Apr 06, 2018 9:04 pm
- Forum: Fixed Bugs
- Topic: [Fixed] Skins on models breaking
- Replies: 6
- Views: 20474
- Gender:
Re: Skins on models breaking
Does turning on or off OpenGL3 help at all? And have you checked the debugfile to make sure the skins are loaded properly? Finally, are you using additional skins for normal or specular maps?
- Sun Mar 25, 2018 4:32 pm
- Forum: Support and Help
- Topic: RTS via Lines
- Replies: 4
- Views: 16612
- Gender:
Re: RTS via Lines
I need an example map of the issue at hand, pleaseRUNSABER wrote:Update, I've had trouble with this in previous experimentations, so I believe RTS 2.0 is broken
- Sun Feb 25, 2018 11:52 am
- Forum: WIP Features
- Topic: Demo Support
- Replies: 0
- Views: 30252
- Gender:
Demo Support
So, making a new devbuild - this one has Demo record and playback support! It manages its own demo format, named EDM. And I'm working on converting regular LMP demos over to the new system (an internal converter will pop it into the EDM format). Right now its a WIP - you have to exit the game once y...
- Wed Feb 21, 2018 4:23 pm
- Forum: Support and Help
- Topic: Feature Suggestion: Hitbox
- Replies: 4
- Views: 16407
- Gender:
Re: Feature Suggestion: Hitbox
There is a WEAKNESS feature that is similar: WEAKNESS feature allows a monster to receive more damage from certain attacks than others. You can also specify a zone where the monster must be hit (when hit in other places, the weakness does not apply). The weakness zone can be a height range (in perce...
- Mon Feb 19, 2018 8:03 pm
- Forum: Feature Suggestions
- Topic: Newer skies
- Replies: 3
- Views: 13347
- Gender:
Re: Newer skies
They are not sphere-ified. Believe it or not, EDGE will still create a skybox to project the normal skies onto (a full one at that). Sounds kinda odd, but that's how it was programmed originally...lol
- Mon Feb 12, 2018 10:25 pm
- Forum: Support and Help
- Topic: Weapon Priority
- Replies: 2
- Views: 12350
- Gender:
Re: Weapon Priority
Let's see: PRIORITY [integer] This is used for selecting another weapon when the current weapon runs out of ammo. When this happens, the weapon with the highest priority value that has enough ammo to shoot will be selected. (-1 means that you will need to manually select the weapon) It works pretty ...