Search found 391 matches

by Corbachu
Thu Aug 31, 2017 11:44 am
Forum: General Discussion
Topic: Question: the legal status of the engine
Replies: 2
Views: 10706
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Re: Question: the legal status of the engine

Sorry for the delay here. EDGE is and has always been 100% GPL-compliant. That means you can take the source code and do whatever you want to it -- as long as it is, in turn, released back into the public under the same license GPLv2 (or greater). This also holds true for stand-alone games. The two ...
by Corbachu
Wed Aug 23, 2017 6:55 pm
Forum: Auto-Generated Crash Reports
Topic: crash when starting a new game
Replies: 6
Views: 15788
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Re: crash when starting a new game

CJ, are you still getting this crash on the newest devbuild?
by Corbachu
Wed Aug 23, 2017 10:40 am
Forum: Support and Help
Topic: Split screen controls setup
Replies: 2
Views: 10126
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Re: Split screen controls setup

Hi there! Currently, there is no way to change or remap Player 2's keys. Work has started from Rachel to allow this setup, but for now it isn't possible. :oops: However, I think I can whip up a quick patch to make Player 2 use a Controller, as long as Player 1 uses the Keyboard/Mouse. The Input Code...
by Corbachu
Wed Aug 23, 2017 10:10 am
Forum: General Discussion
Topic: Rewriting Options/Menu Code
Replies: 18
Views: 34646
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Re: Rewriting Options/Menu Code

@ryan: Has the Multiplayer Menu crashes been fixed? I'm certain I've resolved all test cases, and I've further improved the safety of that code. There should be no more crashes from here on out =) Also, the Alignment on those two menus is due to HL_WriteText - I'll correct their alignment in the nex...
by Corbachu
Wed Aug 23, 2017 9:55 am
Forum: Bug Reports
Topic: Voodoo doll changing player movement physics
Replies: 1
Views: 9190
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Re: Voodoo doll changing player movement physics

THANK YOU so much for providing the build information and steps to duplicate the issue, including
a custom map. This kind of thing *really* helps in debugging and time-saving ;-)

I will begin looking into this and report back to you as soon as I figure it out =)

BTW, welcome to the forums!
by Corbachu
Wed Aug 23, 2017 9:51 am
Forum: Fixed Bugs
Topic: Dramatic increase of player speed
Replies: 3
Views: 12064
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Re: Dramatic increase of player speed

I'm in the process of reworking the physics code in EDGE to match DOOM/ZDOOM closer. Upon careful study, it looks like EDGE does twice as many calculations as other ports of its kind for movement and collision detection. While I applaud the thoroughness of it, I believe this is why we are experienci...
by Corbachu
Wed Aug 16, 2017 1:37 am
Forum: General Discussion
Topic: 3DGE 2.1.0-Test3 DevBuilds (DRDTeam)
Replies: 135
Views: 229703
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Re: 3DGE 2.1.0-Test2 Released (8.22.2016)

Hmm, just so I can properly track down that Access Violation, run this version:

https://devbuilds.drdteam.org/3dge/EDGE ... 5d03749.7z

Then, I should be able to track down that bad code, since that version is the most recent
I have built that includes debugging information =)
by Corbachu
Wed Aug 16, 2017 1:26 am
Forum: General Discussion
Topic: 3DGE 2.1.0-Test3 DevBuilds (DRDTeam)
Replies: 135
Views: 229703
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Re: 3DGE 2.1.0-Test2 Released (8.22.2016)

Does it generate a debug.txt or, probably since it freezes, it doesn't. Hmm, you aren't running WinXP are you?
by Corbachu
Wed Aug 16, 2017 1:04 am
Forum: General Discussion
Topic: 3DGE 2.1.0-Test3 DevBuilds (DRDTeam)
Replies: 135
Views: 229703
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Re: 3DGE 2.1.0-Test2 Released (8.22.2016)

That...is very strange. Does the program completely lock up? What are the last few lines of Debug.txt before it stalls like this? I have the PDB (debug database) ready for the newest version I released yesterday. So you get into the Main Menu, select New Game -- then nothing? Or are you able to set ...
by Corbachu
Tue Aug 15, 2017 11:13 pm
Forum: General Discussion
Topic: 3DGE 2.1.0-Test3 DevBuilds (DRDTeam)
Replies: 135
Views: 229703
Gender:

Re: 3DGE 2.1.0-Test2 Released (8.22.2016)

Crashes when you select New Game? Or just crashes in general?