Search found 97 matches

by Lobo
Mon Nov 30, 2020 1:06 pm
Forum: Mods/Projects
Topic: EDGE config files for DoomBuilder.x
Replies: 1
Views: 5654

EDGE config files for DoomBuilder.x

I've prepared some EDGE config files for DoomBuilder.x (2019)

Grab them here:
Edge_doombuilderx2019.zip
(5.55 KiB) Downloaded 572 times
Alternate link: https://www.mediafire.com/file/75nbpdwu ... 9.zip/file
by Lobo
Tue Nov 10, 2020 2:37 pm
Forum: Bug Reports
Topic: Slopes cause odd slow down of player movement
Replies: 1
Views: 7164

Slopes cause odd slow down of player movement

Slopes have some wierd physics issues when going up and down the stairs (sort of an odd, random, slowdown of player speed). I reported this on Discord a few months ago with one of my maps, where in that case just moving towards some slopes caused the issue: you didn't even have to actually move acro...
by Lobo
Thu Nov 05, 2020 1:10 pm
Forum: Fixed Bugs
Topic: [Fixed] ACTIVATE_LINETYPE Teleports cause crash
Replies: 1
Views: 7406

[Fixed] ACTIVATE_LINETYPE Teleports cause crash

I was trying an old mod that makes extensive use of ACTIVATE_LINETYPE in RTS for numerous special effects: in EDGE (x64) 2.x it crashes as soon as this point in the script is reached. However, I thought it might be just something wierd in that particular mod, but I just tried the demo-Multi.wad that...
by Lobo
Thu Nov 05, 2020 11:47 am
Forum: Fixed Bugs
Topic: [FIXED] Colormapped sector issue
Replies: 12
Views: 22281

Re: [FIXED] Colormapped sector issue

Confirmed in EDGE (x64) 2.1.0pre-110-g1580465d6.
Now it's REALLY fixed ;)
by Lobo
Thu Nov 05, 2020 11:43 am
Forum: Bug Reports
Topic: DDFGAME: NAME_GRAPHIC="M_EPI5" breaks loading
Replies: 3
Views: 7843

Re: DDFGAME: NAME_GRAPHIC="M_EPI5" breaks loading

Still broken in EDGE (x64) 2.1.0pre-110-g1580465d6

When you fix this, I would also strongly suggest ignoring the #VERSION tag in the ddf files. That way 90% of the old mods will just work with no tweaking.
by Lobo
Tue Oct 27, 2020 10:38 am
Forum: Bug Reports
Topic: Major bugs in all demo wads.
Replies: 0
Views: 11333

Major bugs in all demo wads.

I have been trying out the old demo wads which shipped with older versions of Edge: demo-Fanatic.wad demo-Multi.wad demo-Slopes.wad etc. They are riddled with bugs in every EDGE after test2, with miscolored sectors and wierd graphic artifacts. The slopes demo(demo-Slopes.wad) also has some wierd phy...
by Lobo
Wed Oct 21, 2020 1:36 pm
Forum: Bug Reports
Topic: Show Automap keybinding only allows one key
Replies: 0
Views: 11220

Show Automap keybinding only allows one key

If we try and bind 2 different buttons to Show AUTOMAP (say TAB and T) then neither will work.
It only works if there is just one key assigned.
by Lobo
Tue Oct 20, 2020 11:25 am
Forum: Fixed Bugs
Topic: [FIXED] Doom2 Map05: TAG 9 bug
Replies: 6
Views: 12543

Re: [PENDING] Doom2 Map05: TAG 9 bug

OK, the previous script wasn't perfect. This is the perfect one : START_MAP map05 //Workaround for a bug in Doom2 where TAG 9 is used incorrectly RADIUS_TRIGGER 0 0 -1 //As soon as we detect it goes down. onceilingheight 90 199 4 //sector 4 is the first problematic one wait 1T //must wait a little b...
by Lobo
Sun Oct 18, 2020 11:31 pm
Forum: Fixed Bugs
Topic: [FIXED] Doom2 Map05: TAG 9 bug
Replies: 6
Views: 12543

Re: [PENDING] Doom2 Map05: TAG 9 bug

I don't care as long as it is fixed 😉
by Lobo
Sun Oct 18, 2020 11:28 am
Forum: Fixed Bugs
Topic: [FIXED] Doom2 Map05: TAG 9 bug
Replies: 6
Views: 12543

Re: Doom2 Map05: TAG 9 bug

OK. Here is the fix for this bug. I humbly recommend this be included in the stock RTS script for the next release of EDGE: START_MAP map05 //Workaround for a bug in Doom2 where TAG 9 is used incorrectly RADIUS_TRIGGER 0 0 -1 //Just raise the ceiling back up as soon as we detect it goes down. onceil...