Search found 97 matches

by Lobo
Sat Mar 27, 2021 1:11 am
Forum: Fixed Bugs
Topic: DEHACKED lumps or files crash EDGE
Replies: 2
Views: 10174

DEHACKED lumps or files crash EDGE

Any DEHACKED lump or external .deh file crash Edge.

Even if it's just a 1 text string replacement and no fancy dehackery.
by Lobo
Fri Mar 19, 2021 1:58 am
Forum: Bug Reports
Topic: FALLING_SOUND overlapping, playing multiple times
Replies: 0
Views: 12310

FALLING_SOUND overlapping, playing multiple times

If FALLING_SOUND is defined for OUR_HERO in DDFTHINGS, then EDGE plays the sfx multiple overlapping times.

It should just play once per fall.

Demo wad:
falling_bug.wad
(4.31 KiB) Downloaded 962 times
by Lobo
Fri Mar 19, 2021 1:56 am
Forum: Fixed Bugs
Topic: EDGE crashes when falling from a great height
Replies: 2
Views: 9644

EDGE crashes when falling from a great height

If no FALLING_SOUND is defined for OUR_HERO in DDFTHINGS, then EDGE crashes if you fall from a great height. BUT! Not always. a bit random.

It would seem that EDGE tries to find the entry, and when it doesn't find it, it sometimes crashes to desktop.
by Lobo
Thu Mar 18, 2021 2:55 pm
Forum: Fixed Bugs
Topic: Bouncing projectiles do not bounce
Replies: 1
Views: 6044

Re: Bouncing projectiles do not bounce

Fixed in build from 17 march 2021!
by Lobo
Sun Mar 07, 2021 3:06 am
Forum: Feature Suggestions
Topic: More key types
Replies: 0
Views: 14645

More key types

Pump up the key limit to 99 types.
by Lobo
Sat Mar 06, 2021 11:07 pm
Forum: Feature Suggestions
Topic: Global variable for RTS
Replies: 0
Views: 12404

Global variable for RTS

The only way to be able to track certain actions globally in RTS is by using one of the extra ammo types as a counter i.e. for currency or point systems, mission objectives etc. Ideally we wouldn't have to do things this way if we could: (1) define a global variable that keeps count across all scrip...
by Lobo
Sat Mar 06, 2021 11:05 pm
Forum: Feature Suggestions
Topic: Custom pickups detectable via ON_CONDITION
Replies: 0
Views: 12449

Custom pickups detectable via ON_CONDITION

The only way to be able to track certain actions globally in RTS is by using one of the extra ammo types as a counter i.e. for currency or point systems, mission objectives etc. Ideally we wouldn't have to do things this way if we could: (1) allow creating custom pickups which could be used for coun...
by Lobo
Sat Mar 06, 2021 11:03 pm
Forum: Feature Suggestions
Topic: More Ammo types
Replies: 0
Views: 12423

More Ammo types

The only way to be able to track certain actions globally in RTS is by using one of the extra ammo types as a counter i.e. for currency or point systems, mission objectives etc. Once the mod starts getting complicated 16 ammo types is not enough. Can it be raised to 99? Ideally we wouldn't have to d...
by Lobo
Sun Jan 31, 2021 4:04 am
Forum: Bug Reports
Topic: RTS Menu USE key is not bound properly
Replies: 2
Views: 9791

RTS Menu USE key is not bound properly

The USE key in RTS menus is not bound to the normal USE key (for opening doors, switches etc).

Seems to be hardcoded to SPACE bar key.
by Lobo
Sat Jan 16, 2021 4:07 am
Forum: Fixed Bugs
Topic: WEAKNESS class causes Edge to crash
Replies: 2
Views: 10360

Re: WEAKNESS class causes Edge to crash

It's probably just some variable not being initialized properly: maybe you don't need a test case, just go over the code making sure weakness stuff is being done correctly?