Search found 132 matches

by RUNSABER
Sat May 07, 2016 7:29 pm
Forum: General Discussion
Topic: 3DGE 2.1.0-Test3 DevBuilds (DRDTeam)
Replies: 135
Views: 233873

Re: 3DGE 2.0.4 Released!

Gave it a shot again, and it didnt change the situation. I also closed other programs that may have requested memory. It's honestly my computer like I said and the only way to keep afloat regardless is to invest in better hardware. Until then I'll keep mapping and writing definitions with 2.0.3. I s...
by RUNSABER
Fri May 06, 2016 8:54 am
Forum: General Discussion
Topic: 3DGE 2.1.0-Test3 DevBuilds (DRDTeam)
Replies: 135
Views: 233873

Re: 3DGE 2.0.4 Released!

Hey, Chu - dropping a line on new version: I love the new enhancements that complement the engine's front along with many of the smooth under-the-hood improvements!! Unfortunately, I have to remain at 2.0.3 due to my computer catching a significant slowdown from using both the 3DGE & SSE programs. I...
by RUNSABER
Thu May 05, 2016 6:57 pm
Forum: Mods/Projects
Topic: DAMNED - [RELEASED]
Replies: 22
Views: 52397

Re: DAMNED[GAMEPLAY MOD]

The BFG9K and it's Power Weapon tier slot has no additional weapons or upgrades at this time, but those weapons and more will have meaningful use and benefit in various ranges of close and long range functionality. The end goal is merging spontaneous progressive elements into the sandbox to be affec...
by RUNSABER
Thu May 05, 2016 6:52 pm
Forum: Mods/Projects
Topic: DAMNED - [RELEASED]
Replies: 22
Views: 52397

Re: DAMNED[GAMEPLAY MOD]

Oh, also here's a warning for you:

DO NOT RUN IN 3DGE WITH DOOM/ULTIMATE DOOM: YOU WILL HURT AT THE SIGNS OF A SAD SAD REVELATION
by RUNSABER
Thu May 05, 2016 6:49 pm
Forum: Mods/Projects
Topic: DAMNED - [RELEASED]
Replies: 22
Views: 52397

Re: DAMNED[GAMEPLAY MOD]

I've lost my post three times from posting a long message which gets deleted due to my account timing out from responding. So, I'll make this brief: Spawners replace the existing initial weapon definitions for their pickups, causing the weapon to be dropped immediately on spawn (start of map, on dea...
by RUNSABER
Wed May 04, 2016 6:12 pm
Forum: Mods/Projects
Topic: DAMNED - [RELEASED]
Replies: 22
Views: 52397

DAMNED - [RELEASED]

https://dl.dropboxusercontent.com/u/41220053/mdoom.png http://dl.dropboxusercontent.com/u/41220053/TITLEPIC.png Introducing DAMNED.. when being DOOMED isnt enough. Tested via 3dge 2.0.2 w/ BTSX E1, AZGTHTH, NDCP, Riot Control, LONGWAD, Claustrophobia 1024, Crimson Canyon, Baker's Maps, Memento Mori...
by RUNSABER
Thu Mar 31, 2016 5:47 pm
Forum: Mods/Projects
Topic: [3DGE]Astral Pathfinder(Discontinued)
Replies: 5
Views: 10693

Re: [3DGE]Astral Pathfinder

NEW UPDATE VIA ZDOOM FORUMS: http://i.imgur.com/Z6wTeQK.png http://i.imgur.com/NSOXFaZl.png Astral Pathfinder is a 7-map pack for the 3DGE engine, showing off what the port is capable of in minor instances, while offering a suited gameplay experience from the author's perspective. While difficulties...
by RUNSABER
Fri Feb 19, 2016 3:22 pm
Forum: DreamEDGE
Topic: Dream3dge is coming...
Replies: 10
Views: 31376

Re: Dream3dge is coming...

What are the current limitations? I would like to beta test. I have a Dreamcast and some CDs to run through, I can try QDOOM out or perhaps Astral Pathfinder?
by RUNSABER
Wed Oct 21, 2015 6:58 pm
Forum: Mods/Projects
Topic: "Blitzkrieg!" Chris' WWII/Wolf3D gameplay mod (2017)
Replies: 19
Views: 43961

Re: "Blitzkrieg!" Chris' WWII/Wolf3D gameplay mod (version 5b)

Loving your modifications!! I'll send you some reports and test it for you here very soon!
by RUNSABER
Sat Aug 22, 2015 5:44 pm
Forum: Mods/Projects
Topic: [3DGE] Immoral Conduct 2 RELOADED
Replies: 17
Views: 42315

Re: Immoral Conduct 2: Riot Instigator (take 2!)

So I played this through with Riot Control, a Quake-esque map pack by Dutch Devil. I enjoy the secondary attacks and some of the weapons have very unique functions. Gangsta style was my favorite, alongside using the UZI with center aim. The imps and new monster definitions do well to keep balance al...