Search found 132 matches

by RUNSABER
Sat Aug 22, 2015 1:59 pm
Forum: General Discussion
Topic: Release Discussion
Replies: 35
Views: 67667

Re: Release Discussion

How do you bind action keys? I would love to create a small test map to see how this works. If this is the case, the player can retrieve a cog or gear of some sort, take it to the area where it is missing and activate it using the action key. This would be a wonderful addition for puzzle-based play,...
by RUNSABER
Fri Aug 14, 2015 12:20 am
Forum: Support and Help
Topic: Running HERETIC.WAD
Replies: 5
Views: 8079

Re: Running HERETIC.WAD

Okay, ran this up using heretic.bat and found out the .bat file had a old string coded into it that didn't work for my 3dge. So I changed it from "edgenew" to 3dge.exe and it loaded up in no time. Man, is Heretic pretty on 3dge - it ran very smoothly with all of the features and filters enabled. The...
by RUNSABER
Thu Aug 13, 2015 9:49 am
Forum: Support and Help
Topic: Running HERETIC.WAD
Replies: 5
Views: 8079

Re: Running HERETIC.WAD

The levels load well, yet the sprites are all placeholders, question marks.
by RUNSABER
Wed Aug 12, 2015 8:21 am
Forum: General Discussion
Topic: The 3DGE Screenshot Kiosk
Replies: 15
Views: 31781

Re: The 3DGE Screenshot Kiosk

I'd post some Heretic stuff if I could get the bloody thing to work in 3DGE, it seems the HDF write-up either has some screws loose or I'm using an older version of HERETIC
by RUNSABER
Wed Aug 12, 2015 8:15 am
Forum: Support and Help
Topic: Running HERETIC.WAD
Replies: 5
Views: 8079

Running HERETIC.WAD

Does the Heretic definitions only work for the original HERETIC, or would it require the Serpent Riders expansion in order to fully utilize those definitions? Even with loading it alongside HERFIX.WAD, I cannot get it to function correctly for the life of me. Any pointers on where to begin getting i...
by RUNSABER
Tue Aug 04, 2015 8:49 pm
Forum: General Discussion
Topic: The 3DGE Screenshot Kiosk
Replies: 15
Views: 31781

Re: The 3DGE Screenshot Kiosk

Would you like to see some 3DGE Heretic stuff? :o
by RUNSABER
Tue Aug 04, 2015 3:50 pm
Forum: General Discussion
Topic: The 3DGE Screenshot Kiosk
Replies: 15
Views: 31781

Re: The 3DGE Screenshot Kiosk

I've always digged anything that features a female Doom player - it's a change from the usual default gender :p Are you planning to add extra weapons and maybe a melee attack? :o

Screenshot from a possible gothic-adventure: Benighted, maybe?

Image
by RUNSABER
Tue Aug 04, 2015 11:45 am
Forum: Mods/Projects
Topic: "Blitzkrieg!" Chris' WWII/Wolf3D gameplay mod (2017)
Replies: 19
Views: 44002

Re: Chris' WWII/Wolf3D gameplay mod

Ran this alongside Doom II for the first time and I am extremely impressed with the work you've done here. There's even things underneath the hood, like alternative death sounds for kills with the knife (very cool), the usefulness of the suppressed luger which would be perfect for an espionage-intro...
by RUNSABER
Tue Aug 04, 2015 11:16 am
Forum: Mods/Projects
Topic: "Blitzkrieg!" Chris' WWII/Wolf3D gameplay mod (2017)
Replies: 19
Views: 44002

Re: Chris' WWII/Wolf3D gameplay mod

The way I see things, if you have a product or project; there must be presentable material to show off the capabilities of the custom features that are available. Considering the ZDoom community, it's easy for individuals to love those projects because of how familiar they are to the port. Whereas 3...
by RUNSABER
Sun Aug 02, 2015 11:55 pm
Forum: Mods/Projects
Topic: "Blitzkrieg!" Chris' WWII/Wolf3D gameplay mod (2017)
Replies: 19
Views: 44002

Re: Chris' WWII/Wolf3D gameplay mod

Oh yeah, this is a quality mod that you have, C! I think with some custom infiltration levels a la Goldeneye-inspired would be a great compliment to the style of this gameplay mod, yo! The Nazi adversaries definitely have that "007" difficulty coded in them. When I have some time to play around in t...