Search found 97 matches
- Mon Aug 10, 2020 2:02 pm
- Forum: Fixed Bugs
- Topic: [Fixed] MD2 models don't show textures properly
- Replies: 5
- Views: 13909
Re: MD2 models don't show textures properly
Original post updated with demo and more info.
- Mon Aug 10, 2020 1:59 pm
- Forum: Fixed Bugs
- Topic: [FIXED] Colormapped sector issue
- Replies: 12
- Views: 28434
Re: Colormapped sector issue
The MD2 bug post has an attached wad which shows this bug also.
- Mon Aug 10, 2020 11:37 am
- Forum: Fixed Bugs
- Topic: [Fixed] MD2 models don't show textures properly
- Replies: 5
- Views: 13909
[Fixed] MD2 models don't show textures properly
I noticed this using my MEGA pack: the megasphere and other spherical pickups didn't show the "face" texture. Maybe the normals were inverted or something...? EDGE 1.35: Works OK, this is how it should look shot23.jpg EDGE (x64) 2.1.0pre-96: see how the faces are gone.. shot12.jpg And finally here's...
- Mon Aug 10, 2020 10:23 am
- Forum: Fixed Bugs
- Topic: [Fixed]Graphical error handling windows and transparency
- Replies: 4
- Views: 12524
Re: Graphical error handling windows and transparency
Just tried in EDGE (x86) 2.1.0pre-43 (the previous release) and it works OK.
So something in the latest build got broke.
So something in the latest build got broke.
- Mon Aug 10, 2020 10:08 am
- Forum: Fixed Bugs
- Topic: [Fixed]Graphical error handling windows and transparency
- Replies: 4
- Views: 12524
Re: Graphical error handling windows and transparency
Here you go.
Yeah, it's just a bog standard Doom map as far as I know.- Mon Aug 10, 2020 9:53 am
- Forum: Fixed Bugs
- Topic: [FIXED] Colormapped sector issue
- Replies: 12
- Views: 28434
Re: Colormapped sector issue
What do you mean by "both gl paths"?
The sector type is custom, but it's basically a copy paste of the normal EDGE water one.
Also, just tried in EDGE (x86) 2.1.0pre-43 and it has the same problem.
The sector type is custom, but it's basically a copy paste of the normal EDGE water one.
Also, just tried in EDGE (x86) 2.1.0pre-43 and it has the same problem.
- Mon Aug 10, 2020 7:40 am
- Forum: Fixed Bugs
- Topic: [FIXED] Colormapped sector issue
- Replies: 12
- Views: 28434
[FIXED] Colormapped sector issue
Came across this while trying my Robotech TC: the sector is too dark, even if I up the light levels on the sector and the dummy sector. Can't figure out why. EDGE (x64) 2.1.0pre-96: Note that I fired a gun to just to get some light for the screenshot. It's pitchblack. shot11.jpg Edge 1.35: shot21.jp...
- Mon Aug 10, 2020 7:33 am
- Forum: Fixed Bugs
- Topic: [Fixed]Graphical error handling windows and transparency
- Replies: 4
- Views: 12524
[Fixed]Graphical error handling windows and transparency
I was seeing this a lot in RunSabers Astral Pathfinder mod. Now while trying out Batman Doom I see it there too. In Astral Pathfinders case it's related to the infinite sky technique where you use a sector that has a floor and ceiling of 0 height. A screenshot is quicker than a 1000 words so... This...
- Mon Aug 10, 2020 4:21 am
- Forum: Mods/Projects
- Topic: List of available EDGE Projects
- Replies: 20
- Views: 44434
Re: List of available EDGE Projects
Gonna check out Batman Doom after lunch, never played it before. I'll update the list later.
My idea is to upload all these at some point to have a mirror for the downloads.
Keep 'em coming!
My idea is to upload all these at some point to have a mirror for the downloads.
Keep 'em coming!
- Mon Aug 10, 2020 3:57 am
- Forum: Mods/Projects
- Topic: Robotech FirstGen: WIP release
- Replies: 4
- Views: 12173
Robotech FirstGen: WIP release
Just updated my old Robotech FirstGen TC to work on newer versions of EDGE. Also features a shiny new COAL HUD! What is it: This is a TC for Doom2/EDGE which replaces a large number of sprites, graphics, sounds, music and levels. The central theme of the TC will of course be the Robotech anime serie...