Search found 201 matches
- Sun Mar 13, 2016 12:28 pm
- Forum: General Discussion
- Topic: Rewriting Options/Menu Code
- Replies: 18
- Views: 37358
Re: Rewriting Options/Menu Code
There were a couple of posts at dw asking for friction control. Would exposing more of the edge2.wad attributes in a *detailed settings* section be desirable? Friction use to be an on/ off toggle in the old edge.wad. Maybe gravity should be taken out of the main gameplay options listing, and placed ...
- Fri Mar 11, 2016 2:52 pm
- Forum: General Discussion
- Topic: Rewriting Options/Menu Code
- Replies: 18
- Views: 37358
Re: Rewriting Options/Menu Code
^^ Or this X]
- Fri Mar 11, 2016 11:19 am
- Forum: General Discussion
- Topic: Rewriting Options/Menu Code
- Replies: 18
- Views: 37358
Re: Rewriting Options/Menu Code
Without getting into too many specifics, the next 3dge release will be a while, possibly into the winter, as a huge number of optimizations are roughly half complete. beta Dream3dge could be making an apprarence a little sooner.
- Thu Mar 10, 2016 2:37 pm
- Forum: General Discussion
- Topic: Rewriting Options/Menu Code
- Replies: 18
- Views: 37358
Re: Rewriting Options/Menu Code
Does sdl 2.0 change 3dges opengl 1.0 compatability?
- Thu Feb 25, 2016 8:48 am
- Forum: Mods/Projects
- Topic: Duke it Out in DOOM (v2.0)
- Replies: 25
- Views: 36913
Re: Duke it Out in Doom
I haven't replcated any of the armor pickup or pistol issues in this mod, but they are vaguely familiar from earier 3dge run throughs. Could you elaborate? Thank you. Unfortunately no, as we're talking years ago with mods unknown, so it's okay to label this a false positive for now. I willl dig my ...
- Wed Feb 24, 2016 4:16 pm
- Forum: Mods/Projects
- Topic: Duke it Out in DOOM (v2.0)
- Replies: 25
- Views: 36913
Re: Duke it Out in Doom
Okay, my first quick 3 map run through: I haven't replcated any of the armor pickup or pistol issues in this mod, but they are vaguely familiar from earier 3dge run throughs. Loving the animated load screens btw.
- Tue Feb 23, 2016 12:09 pm
- Forum: Mods/Projects
- Topic: Duke it Out in DOOM (v2.0)
- Replies: 25
- Views: 36913
Re: Duke it Out in Doom
http://www.moddb.com/engines/3dge
Had a helluva time finding it myself. Moddb has a crap search engine.
EDIT: I can't find a dl link on that page, I hope that it's just my unsmart phone.
Had a helluva time finding it myself. Moddb has a crap search engine.
EDIT: I can't find a dl link on that page, I hope that it's just my unsmart phone.
- Sun Feb 21, 2016 4:11 pm
- Forum: Mods/Projects
- Topic: Duke it Out in DOOM (v2.0)
- Replies: 25
- Views: 36913
Re: Duke it Out in Doom
I've been monitoring posts at other forums, a friendly word of advice if I may: If your first post instuctions are clear as to what port to use, you can safely ignore recomendations, suggestions, and even demands for a different port without being rude. It's the poster who makes such requests that i...
- Sat Feb 20, 2016 10:35 pm
- Forum: Mods/Projects
- Topic: Duke it Out in DOOM (v2.0)
- Replies: 25
- Views: 36913
Re: Duke it Out in Doom
Hey cj! -great to see the dukester back on your radar! Haven't played yet as my browser doesn't like mediafire, but once I get it working I'm sure ot will be like old times.
- Sun Feb 14, 2016 6:37 pm
- Forum: DreamEDGE
- Topic: Dream3dge is coming...
- Replies: 10
- Views: 32993
Re: Dream3dge is coming...
Okay, so 72 hours isn't 6 months.
HOUSTON, WE HAVE A BINARY!!!!
It functions on the dreamcast without crashes thus far, although beta testers have yet to report. glbsp has been replaced with Tinybsp, and textures can't be larger than 64X64.
More News and a youtube from Coraline soon.
HOUSTON, WE HAVE A BINARY!!!!
It functions on the dreamcast without crashes thus far, although beta testers have yet to report. glbsp has been replaced with Tinybsp, and textures can't be larger than 64X64.
More News and a youtube from Coraline soon.