Search found 97 matches

by Lobo
Mon Aug 10, 2020 2:02 pm
Forum: Fixed Bugs
Topic: [Fixed] MD2 models don't show textures properly
Replies: 5
Views: 13713

Re: MD2 models don't show textures properly

Original post updated with demo and more info.
by Lobo
Mon Aug 10, 2020 1:59 pm
Forum: Fixed Bugs
Topic: [FIXED] Colormapped sector issue
Replies: 12
Views: 28001

Re: Colormapped sector issue

The MD2 bug post has an attached wad which shows this bug also.
by Lobo
Mon Aug 10, 2020 11:37 am
Forum: Fixed Bugs
Topic: [Fixed] MD2 models don't show textures properly
Replies: 5
Views: 13713

[Fixed] MD2 models don't show textures properly

I noticed this using my MEGA pack: the megasphere and other spherical pickups didn't show the "face" texture. Maybe the normals were inverted or something...? EDGE 1.35: Works OK, this is how it should look shot23.jpg EDGE (x64) 2.1.0pre-96: see how the faces are gone.. shot12.jpg And finally here's...
by Lobo
Mon Aug 10, 2020 10:23 am
Forum: Fixed Bugs
Topic: [Fixed]Graphical error handling windows and transparency
Replies: 4
Views: 12304

Re: Graphical error handling windows and transparency

Just tried in EDGE (x86) 2.1.0pre-43 (the previous release) and it works OK.

So something in the latest build got broke.
by Lobo
Mon Aug 10, 2020 10:08 am
Forum: Fixed Bugs
Topic: [Fixed]Graphical error handling windows and transparency
Replies: 4
Views: 12304

Re: Graphical error handling windows and transparency

Here you go.
debug.txt
(64.42 KiB) Downloaded 942 times
Yeah, it's just a bog standard Doom map as far as I know.
by Lobo
Mon Aug 10, 2020 9:53 am
Forum: Fixed Bugs
Topic: [FIXED] Colormapped sector issue
Replies: 12
Views: 28001

Re: Colormapped sector issue

What do you mean by "both gl paths"?

The sector type is custom, but it's basically a copy paste of the normal EDGE water one.

Also, just tried in EDGE (x86) 2.1.0pre-43 and it has the same problem.
by Lobo
Mon Aug 10, 2020 7:40 am
Forum: Fixed Bugs
Topic: [FIXED] Colormapped sector issue
Replies: 12
Views: 28001

[FIXED] Colormapped sector issue

Came across this while trying my Robotech TC: the sector is too dark, even if I up the light levels on the sector and the dummy sector. Can't figure out why. EDGE (x64) 2.1.0pre-96: Note that I fired a gun to just to get some light for the screenshot. It's pitchblack. shot11.jpg Edge 1.35: shot21.jp...
by Lobo
Mon Aug 10, 2020 7:33 am
Forum: Fixed Bugs
Topic: [Fixed]Graphical error handling windows and transparency
Replies: 4
Views: 12304

[Fixed]Graphical error handling windows and transparency

I was seeing this a lot in RunSabers Astral Pathfinder mod. Now while trying out Batman Doom I see it there too. In Astral Pathfinders case it's related to the infinite sky technique where you use a sector that has a floor and ceiling of 0 height. A screenshot is quicker than a 1000 words so... This...
by Lobo
Mon Aug 10, 2020 4:21 am
Forum: Mods/Projects
Topic: List of available EDGE Projects
Replies: 20
Views: 43738

Re: List of available EDGE Projects

Gonna check out Batman Doom after lunch, never played it before. I'll update the list later.

My idea is to upload all these at some point to have a mirror for the downloads.

Keep 'em coming!
by Lobo
Mon Aug 10, 2020 3:57 am
Forum: Mods/Projects
Topic: Robotech FirstGen: WIP release
Replies: 4
Views: 11888

Robotech FirstGen: WIP release

Just updated my old Robotech FirstGen TC to work on newer versions of EDGE. Also features a shiny new COAL HUD! What is it: This is a TC for Doom2/EDGE which replaces a large number of sprites, graphics, sounds, music and levels. The central theme of the TC will of course be the Robotech anime serie...