Search found 201 matches

by 3rd_3ye
Mon Sep 07, 2015 8:00 am
Forum: General Discussion
Topic: Release Discussion
Replies: 35
Views: 66305

Re: Release Discussion

Back to those pesky polyobjects, well, sort of. If true vertice hight slopes are your next goal, and polyobject slopes are nearly in the engine, what fate will befall the old decorative slopes? They're useless for surface areas where player can tumble on in game, but what about ceilings? It would be...
by 3rd_3ye
Sat Sep 05, 2015 4:47 am
Forum: General Discussion
Topic: Release Discussion
Replies: 35
Views: 66305

Re: Release Discussion

@everyone else: It's okay to celebrate this. Opengl2.1 is roughly equivalent to directX9.c, so if your gaming hardware was made after 2003, it will be able to deal with the new stuff more than likely.
by 3rd_3ye
Fri Sep 04, 2015 6:24 pm
Forum: General Discussion
Topic: Release Discussion
Replies: 35
Views: 66305

Re: Release Discussion

Yowzers man! =s It looks like that spritelamp someone posted at another forum several days ago. Wow, 3dge with another graphic layer! Modders will eat this up! I hope all my hand wringing in another thread didn't make you feel as though you had to show something. I mean, my onboard gfx chip from 06 ...
by 3rd_3ye
Thu Sep 03, 2015 7:53 am
Forum: General Discussion
Topic: 3DGE 2.1.0-Test3 DevBuilds (DRDTeam)
Replies: 135
Views: 231556

Re: 3DGE 2.0.2 Released!! (scroll to bottom)

And please don't fret - this project will still remain OpenGL 1.1 compatible. If your video card cannot handle the new stuff, it will simply be disabled. We are not going to raise the requirements to GZDoom or Doomsday levels. Kinda sorry to hear that opengl 1.5 line is going to be surpassed. I had...
by 3rd_3ye
Wed Sep 02, 2015 10:03 am
Forum: General Discussion
Topic: 3DGE 2.1.0-Test3 DevBuilds (DRDTeam)
Replies: 135
Views: 231556

Re: 3DGE 2.0.2 Released!! (scroll to bottom)

I'm guessing new features were held back in order to get a clean build first. On fb Coraline was talking seriously ready for dynamic shadows 2 days b4 the 2.0.2 release. Lots of hints about splines yesterday, have you noticed the camera spawning on the floor at map load? ;)
by 3rd_3ye
Mon Aug 31, 2015 12:35 pm
Forum: General Discussion
Topic: Release Discussion
Replies: 35
Views: 66305

3DGE 2.0.2 test build bug fixing edition

Alright all you happy Doomers out there, this is a code tightening/error busting editon of 2.0.2 released by Coraline today.
No new features here, please abuse this to the most sadistic levels possible and report back.
http://sourceforge.net/projects/edge2/f ... 2.0/2.0.2/
by 3rd_3ye
Fri Aug 28, 2015 8:05 am
Forum: General Discussion
Topic: Release Discussion
Replies: 35
Views: 66305

Re: Release Discussion

Based on recent blahs down at blahbook, Coraline just cooked up a really nice batch of inventory system for HOD. So no need for weirdly bound action keys or what not in heretic.
by 3rd_3ye
Tue Aug 25, 2015 10:41 am
Forum: General Discussion
Topic: Release Discussion
Replies: 35
Views: 66305

Re: Release Discussion

Everything's set for 3dge 2.0.2 except bugs and what's to be put off for next release. I know, I knoooow that this is stupid-late, but it turns out sonic robo blast, based on an old version of doom legacy, has limit removing polyobjects. http://wiki.srb2.org/wiki/PolyObject To be fair, they are lim...
by 3rd_3ye
Mon Aug 24, 2015 9:50 pm
Forum: General Discussion
Topic: Release Discussion
Replies: 35
Views: 66305

Re: Release Discussion

Everything's set for 3dge 2.0.2 except bugs and what's to be put off for next release. I know, I knoooow that this is stupid-late, but it turns out sonic robo blast, based on an old version of doom legacy, has limit removing polyobjects.


http://wiki.srb2.org/wiki/PolyObject
by 3rd_3ye
Sun Aug 23, 2015 12:34 am
Forum: General Discussion
Topic: Release Discussion
Replies: 35
Views: 66305

Re: Release Discussion

http://youtu.be/evge_M66OHk I'd much preferred to have embedded this vid, but 3 browser crashes later and I'm tired of fighting a cheap smartphone. It's a little early to be counting on polyobjects in 3dge. Still, lighting fx are not what comes to mind when thinking about them, so I posted the abov...