Search found 97 matches
- Fri Aug 14, 2020 10:32 am
- Forum: Fixed Bugs
- Topic: [FIXED] Colormapped sector issue
- Replies: 12
- Views: 29429
Re: Colormapped sector issue
I'll try and go through as many versions of EDGE (since 1.35) as I can to see where this bug crept in.
- Tue Aug 11, 2020 10:55 pm
- Forum: Mods/Projects
- Topic: List of available EDGE Projects
- Replies: 20
- Views: 46404
Re: List of available EDGE Projects
I have more to add but need time to scour the web (and my hard drive): I've got one of the last known versions of Doom 2.5 here somewhere, but divided up into 8 seperate wads. I want to merge it into one and upload it somewhere.
Also missing the legendary QDoom and a few others.
Also missing the legendary QDoom and a few others.
- Tue Aug 11, 2020 10:50 pm
- Forum: Mods/Projects
- Topic: Robotech FirstGen: WIP release
- Replies: 4
- Views: 12964
Re: Robotech FirstGen: WIP release
Maps are Doom in Doom format: bog standard. Don't know if udmf was even invented when I did them back then
I'd love to see what you can do to pretty them up!
I'd love to see what you can do to pretty them up!
- Tue Aug 11, 2020 3:03 pm
- Forum: Fixed Bugs
- Topic: [Fixed]Settings not saved on exit, new default settings
- Replies: 1
- Views: 8880
[Fixed]Settings not saved on exit, new default settings
Show HOM setting is not saved on exit.
Should set Sound Pitching off by default. Also Show HOM off
Should set Sound Pitching off by default. Also Show HOM off
- Tue Aug 11, 2020 2:31 pm
- Forum: Fixed Bugs
- Topic: [FIXED] Colormapped sector issue
- Replies: 12
- Views: 29429
Re: Colormapped sector issue
Update to original post: Just added a demo wad using a bog standard EDGE sector special (Green Hue).
- Tue Aug 11, 2020 10:04 am
- Forum: Fixed Bugs
- Topic: [Fixed]Response file loading is broken in EDGE (x86) 2.1.0pre-110
- Replies: 1
- Views: 8761
[Fixed]Response file loading is broken in EDGE (x86) 2.1.0pre-110
Loading a response file via commandline e.g. "edge.exe @response.txt" does not work in the EDGE (x86) 2.1.0pre-110
- Tue Aug 11, 2020 3:08 am
- Forum: Fixed Bugs
- Topic: [Fixed]COAL: hud.gradient_box() not rendered
- Replies: 1
- Views: 8896
[Fixed]COAL: hud.gradient_box() not rendered
hud.gradient_box() in COAL scripts do not render properly. The bar itself is not rendered to screen, and if it flashes up occasionally, the colors are wrong. EDGE 1.35: Rendered correctly shot24.jpg EDGE (x64) 2.1.0pre-96: not rendered shot14.jpg Attached is a demo wad: just boot up Doom2 map01 and ...
- Mon Aug 10, 2020 11:21 pm
- Forum: Fixed Bugs
- Topic: [Fixed] MD2 models don't show textures properly
- Replies: 5
- Views: 14443
Re: [FIXED] MD2 models don't show textures properly
Nice one. Verified as fixed the md2 issue.
The water colmap is not though: even in your screenshot I can see it's still dark.
The water colmap is not though: even in your screenshot I can see it's still dark.
- Mon Aug 10, 2020 11:21 pm
- Forum: Fixed Bugs
- Topic: [FIXED] Colormapped sector issue
- Replies: 12
- Views: 29429
Re: Colormapped sector issue
Looks the same to me, in the new pre110 build.
Also, in pre96, I already had r_gl3_path and set it to '0' apparently.
Also, in pre96, I already had r_gl3_path and set it to '0' apparently.
- Mon Aug 10, 2020 2:13 pm
- Forum: Mods/Projects
- Topic: List of available EDGE Projects
- Replies: 20
- Views: 46404
Re: List of available EDGE Projects
Damn, just how many weapon mods has CeeJay done!?
Should make a seperate thread "List of available CeeJay Projects" or make a cut off of anything before 2018 won't be included
Should make a seperate thread "List of available CeeJay Projects" or make a cut off of anything before 2018 won't be included