Search found 67 matches

by Lobo
Sun Oct 18, 2020 3:10 am
Forum: Bug Reports
Topic: STYLES.DDF does not affect RTS Menus or tips.
Replies: 1
Views: 211

STYLES.DDF does not affect RTS Menus or tips.

Currently, most RTS options in STYLES.ddf have no affect.

In theory we should be able to set fonts, size, and colours.
by Lobo
Sun Oct 18, 2020 3:06 am
Forum: Feature Suggestions
Topic: New Levels.ddf special: DLIGHTS
Replies: 1
Views: 254

New Levels.ddf special: DLIGHTS

A new Special flag for Levels.ddf which allows us to turn OFF Dlights for a specific level. I noticed that the major frame drop on map01 of Robotech FirstGen is due to the dlights, so if I could just deactivate them for this particular map then that would be quite handy. Bit selfish and very low pio...
by Lobo
Sun Oct 18, 2020 2:26 am
Forum: Fixed Bugs
Topic: [FIXED] Doom2 Map05: TAG 9 bug
Replies: 6
Views: 562

Re: Doom2 Map05: TAG 9 bug

I'm wondering if some kind of RTS script could get around this issue?
by Lobo
Sun Oct 18, 2020 2:25 am
Forum: Bug Reports
Topic: Sliding Doors do not show on automap
Replies: 0
Views: 133

Sliding Doors do not show on automap

Sort of a grey area between bug and feature request:
Sliding Doors should show on the automap. Even though they are 2-sided lines, EDGE should consider them as solid lines and show them as if they were any other door.
by Lobo
Sun Oct 18, 2020 2:16 am
Forum: Fixed Bugs
Topic: [FIXED] Doom2 Map05: TAG 9 bug
Replies: 6
Views: 562

[FIXED] Doom2 Map05: TAG 9 bug

The MAP05 thing is related to how the sector with the blue armor and shotgun guys is incorrectly tagged with tag #9, which is also used on one of the doors nearby to a little room with an imp and some shotgun cells. So when you open that door it also tries to open the sector with the MegaArmor. The ...
by Lobo
Sat Oct 17, 2020 11:49 am
Forum: Bug Reports
Topic: [ACCEPTED] SLIDER.SFX_OPEN ignored when monsters use door
Replies: 1
Views: 238

[ACCEPTED] SLIDER.SFX_OPEN ignored when monsters use door

SLIDER.SFX_OPEN won't play if the SLIDER is activated by something other than a player (monsters).
by Lobo
Thu Oct 15, 2020 1:17 pm
Forum: Bug Reports
Topic: COAL: cannot turn off automap walls
Replies: 0
Views: 174

COAL: cannot turn off automap walls

In theory this should turn off walls being visible on the automap:

hud.automap_option(hud.AM_WALLS, 0)

But it is ignored.
by Lobo
Tue Oct 13, 2020 9:12 am
Forum: Bug Reports
Topic: Controller pad: some buttons not allowed
Replies: 0
Views: 180

Controller pad: some buttons not allowed

Some usb controller buttons are not recognized by Edge and cannot be mapped to actions. The DPad for example. Also, some actions are hard coded and do not allow redefining i.e. quick save/load. It would be interesting to know what the incomprehensible string in edge.ini/.cfg actually means, or how i...
by Lobo
Mon Oct 12, 2020 12:54 pm
Forum: Feature Suggestions
Topic: New things.ddf Property: SIGHT_DISTANCE
Replies: 0
Views: 168

New things.ddf Property: SIGHT_DISTANCE

We have SIGHT_ANGLE and SIGHT_SLOPE for controlling what a thing can see. But we cannot control the Distance it can see. This would open up lot's of possibilities for Stealth mechanics. Have short sighted things that we could sneak up on (like Metal Gear Solid), not like now where they see you clear...
by Lobo
Sun Oct 11, 2020 11:23 pm
Forum: Mods/Projects
Topic: DAMNED - [RELEASED]
Replies: 22
Views: 18032

Re: DAMNED - [RELEASED]

The latest release I've got is full of bugs, to the point where a lot of your cool effects don't actually work at all! Apart from the usual things like typos and missing commas, there are whole ddf entries which are erroneous and don't run. Took me more than an hour to get it near the way you intend...