Search found 91 matches
- Tue Apr 13, 2021 10:11 pm
- Forum: Mods/Projects
- Topic: CeeJay's Star Wars/Dark Forces mod
- Replies: 2
- Views: 42
Re: CeeJay's Star Wars/Dark Forces mod
Looks great!
- Sat Apr 10, 2021 11:44 am
- Forum: Mods/Projects
- Topic: EMUSv2: Collection of tools for EDGE modding
- Replies: 7
- Views: 1883
Re: EMUSv2: Collection of tools for EDGE modding
New version uploaded.
Mainly bug fixes and improvements to the Graphic Offsetting.
Big thanks to CeeJay for feedback and bug reports.
Mainly bug fixes and improvements to the Graphic Offsetting.
Big thanks to CeeJay for feedback and bug reports.
- Sun Apr 04, 2021 11:11 pm
- Forum: Bug Reports
- Topic: DEHACKED lumps or files crash EDGE
- Replies: 1
- Views: 86
Re: DEHACKED lumps or files crash EDGE
Problem is the text format. Most modern dehacked files use UTF8-NOBOM and EDGE only likes UTF8-BOM.
- Fri Apr 02, 2021 6:40 am
- Forum: Mods/Projects
- Topic: EMUSv2: Collection of tools for EDGE modding
- Replies: 7
- Views: 1883
Re: EMUSv2: Collection of tools for EDGE modding
New version released! Changelog: EMUS->WET Image Offset editor for sprites and graphics. -- Handles DDFIMAGE-defined graphics(png) as well as normal Doom. -- Allows loading a reference image in the background to make offsetting easier for things like weapon flash. -- PNG images will be displayed usi...
- Sat Mar 27, 2021 1:11 am
- Forum: Bug Reports
- Topic: DEHACKED lumps or files crash EDGE
- Replies: 1
- Views: 86
DEHACKED lumps or files crash EDGE
Any DEHACKED lump or external .deh file crash Edge.
Even if it's just a 1 text string replacement and no fancy dehackery.
Even if it's just a 1 text string replacement and no fancy dehackery.
- Fri Mar 19, 2021 1:58 am
- Forum: Bug Reports
- Topic: FALLING_SOUND overlapping, playing multiple times
- Replies: 0
- Views: 99
FALLING_SOUND overlapping, playing multiple times
If FALLING_SOUND is defined for OUR_HERO in DDFTHINGS, then EDGE plays the sfx multiple overlapping times.
It should just play once per fall.
Demo wad:
It should just play once per fall.
Demo wad:
- Fri Mar 19, 2021 1:56 am
- Forum: Bug Reports
- Topic: EDGE crashes when falling from a great height
- Replies: 0
- Views: 87
EDGE crashes when falling from a great height
If no FALLING_SOUND is defined for OUR_HERO in DDFTHINGS, then EDGE crashes if you fall from a great height. BUT! Not always. a bit random.
It would seem that EDGE tries to find the entry, and when it doesn't find it, it sometimes crashes to desktop.
It would seem that EDGE tries to find the entry, and when it doesn't find it, it sometimes crashes to desktop.
- Thu Mar 18, 2021 2:55 pm
- Forum: Bug Reports
- Topic: Bouncing projectiles do not bounce
- Replies: 1
- Views: 255
Re: Bouncing projectiles do not bounce
Fixed in build from 17 march 2021!
- Sun Mar 07, 2021 3:06 am
- Forum: Feature Suggestions
- Topic: More key types
- Replies: 0
- Views: 136
More key types
Pump up the key limit to 99 types.
- Sat Mar 06, 2021 11:07 pm
- Forum: Feature Suggestions
- Topic: Global variable for RTS
- Replies: 0
- Views: 76
Global variable for RTS
The only way to be able to track certain actions globally in RTS is by using one of the extra ammo types as a counter i.e. for currency or point systems, mission objectives etc. Ideally we wouldn't have to do things this way if we could: (1) define a global variable that keeps count across all scrip...