Search found 62 matches

by Lobo
Tue Oct 27, 2020 10:38 am
Forum: Bug Reports
Topic: Major bugs in all demo wads.
Replies: 0
Views: 16

Major bugs in all demo wads.

I have been trying out the old demo wads which shipped with older versions of Edge: demo-Fanatic.wad demo-Multi.wad demo-Slopes.wad etc. They are riddled with bugs in every EDGE after test2, with miscolored sectors and wierd graphic artifacts. The slopes demo(demo-Slopes.wad) also has some wierd phy...
by Lobo
Wed Oct 21, 2020 1:36 pm
Forum: Bug Reports
Topic: Show Automap remapping only allows one key
Replies: 0
Views: 52

Show Automap remapping only allows one key

If we try and map 2 different buttons to Show AUTOMAP (say TAB and T) then neither will work.
It only works if there is just one key assigned.
by Lobo
Tue Oct 20, 2020 11:25 am
Forum: Bug Reports
Topic: [PENDING] Doom2 Map05: TAG 9 bug
Replies: 5
Views: 189

Re: [PENDING] Doom2 Map05: TAG 9 bug

OK, the previous script wasn't perfect. This is the perfect one : START_MAP map05 //Workaround for a bug in Doom2 where TAG 9 is used incorrectly RADIUS_TRIGGER 0 0 -1 //As soon as we detect it goes down. onceilingheight 90 199 4 //sector 4 is the first problematic one wait 1T //must wait a little b...
by Lobo
Sun Oct 18, 2020 11:31 pm
Forum: Bug Reports
Topic: [PENDING] Doom2 Map05: TAG 9 bug
Replies: 5
Views: 189

Re: [PENDING] Doom2 Map05: TAG 9 bug

I don't care as long as it is fixed 😉
by Lobo
Sun Oct 18, 2020 11:28 am
Forum: Bug Reports
Topic: [PENDING] Doom2 Map05: TAG 9 bug
Replies: 5
Views: 189

Re: Doom2 Map05: TAG 9 bug

OK. Here is the fix for this bug. I humbly recommend this be included in the stock RTS script for the next release of EDGE: START_MAP map05 //Workaround for a bug in Doom2 where TAG 9 is used incorrectly RADIUS_TRIGGER 0 0 -1 //Just raise the ceiling back up as soon as we detect it goes down. onceil...
by Lobo
Sun Oct 18, 2020 3:10 am
Forum: Bug Reports
Topic: STYLES.DDF does not affect RTS Menus or tips.
Replies: 1
Views: 79

STYLES.DDF does not affect RTS Menus or tips.

Currently, most RTS options in STYLES.ddf have no affect.

In theory we should be able to set fonts, size, and colours.
by Lobo
Sun Oct 18, 2020 3:06 am
Forum: Feature Suggestions
Topic: New Levels.ddf special: DLIGHTS
Replies: 1
Views: 90

New Levels.ddf special: DLIGHTS

A new Special flag for Levels.ddf which allows us to turn OFF Dlights for a specific level. I noticed that the major frame drop on map01 of Robotech FirstGen is due to the dlights, so if I could just deactivate them for this particular map then that would be quite handy. Bit selfish and very low pio...
by Lobo
Sun Oct 18, 2020 2:26 am
Forum: Bug Reports
Topic: [PENDING] Doom2 Map05: TAG 9 bug
Replies: 5
Views: 189

Re: Doom2 Map05: TAG 9 bug

I'm wondering if some kind of RTS script could get around this issue?
by Lobo
Sun Oct 18, 2020 2:25 am
Forum: Bug Reports
Topic: Sliding Doors do not show on automap
Replies: 0
Views: 37

Sliding Doors do not show on automap

Sort of a grey area between bug and feature request:
Sliding Doors should show on the automap. Even though they are 2-sided lines, EDGE should consider them as solid lines and show them as if they were any other door.
by Lobo
Sun Oct 18, 2020 2:16 am
Forum: Bug Reports
Topic: [PENDING] Doom2 Map05: TAG 9 bug
Replies: 5
Views: 189

[PENDING] Doom2 Map05: TAG 9 bug

The MAP05 thing is related to how the sector with the blue armor and shotgun guys is incorrectly tagged with tag #9, which is also used on one of the doors nearby to a little room with an imp and some shotgun cells. So when you open that door it also tries to open the sector with the MegaArmor. The ...