Go to things.ddf - you want to edit the height and radius, view height and attack height for the item tagged our_hero (these are the settings that alter the player 1)
https://3dfxdev.net/edgewiki/index.php?title=THINGS
Search found 20 matches
- Fri Apr 19, 2019 11:11 pm
- Forum: General Discussion
- Topic: Is it possible to change the player size?
- Replies: 4
- Views: 34776
- Fri Mar 29, 2019 3:30 am
- Forum: General Discussion
- Topic: Is it possible to change the player size?
- Replies: 4
- Views: 34776
Re: Is it possible to change the player size?
What exact effect are you looking to create? You can use the become action to turn things into new objects with different height, width, view height etc
- Thu Mar 21, 2019 3:15 am
- Forum: General Discussion
- Topic: Is it possible to change the player size?
- Replies: 4
- Views: 34776
Re: Is it possible to change the player size?
Yes - all those settings can be changed in things ddf
- Thu Dec 13, 2018 6:55 pm
- Forum: Support and Help
- Topic: 3DGE won't start
- Replies: 2
- Views: 26407
Re: 3DGE won't start
I struck some issues with the latest build because I dropped the new files into a folder with an older build. This seemed to create a problem with dll files being in conflict
Once I remedied (put the new build into a new folder) - all good (Btw this is using on 3dge in Windows 10)
Once I remedied (put the new build into a new folder) - all good (Btw this is using on 3dge in Windows 10)
- Sun Nov 18, 2018 8:20 pm
- Forum: Support and Help
- Topic: GLSL shaders
- Replies: 0
- Views: 38889
GLSL shaders
In the latest test build I can see there is shader support and new shaders can be defined in shaders.ddf but how does the engine know when to use a custom shader? For example if I wanted a custom shader to be deployed all the time how would this work? Equally say I had a GLSL shader to render a more...
- Sat Nov 17, 2018 11:33 pm
- Forum: Fixed Bugs
- Topic: [Fixed] Stop engine from rendering back faces on models?
- Replies: 5
- Views: 58772
Re: Stop engine from rendering back faces on models?
Because I want to use features of the latest build.
- Sat Nov 10, 2018 11:11 pm
- Forum: Fixed Bugs
- Topic: [Fixed] Stop engine from rendering back faces on models?
- Replies: 5
- Views: 58772
Re: Stop engine from rendering back faces on models?
Hi - At this point just md2 and md3 files - haven’t tried any other formats but same issue with both
- Fri Nov 09, 2018 2:13 pm
- Forum: Fixed Bugs
- Topic: [Fixed] Stop engine from rendering back faces on models?
- Replies: 5
- Views: 58772
[Fixed] Stop engine from rendering back faces on models?
Is there any way to do this? It seems like engine builds prior to 1.36 didn’t render backfaces in models but does so now.
- Thu Nov 08, 2018 7:41 pm
- Forum: Fixed Bugs
- Topic: [Fixed] Latest test build - calling external PNG files
- Replies: 2
- Views: 28054
Re: Latest test build - calling external PNG files
In particular PNGs with transparency seem to be a particular problem
- Wed Nov 07, 2018 2:55 pm
- Forum: Fixed Bugs
- Topic: [Fixed] Latest test build - calling external PNG files
- Replies: 2
- Views: 28054
[Fixed] Latest test build - calling external PNG files
Appears to be broken - PNG files need to be added as lumps in the wad file in order to work (ie in images.ddf pointing to external PNG files doesn’t seem to work any more)