
Search found 15 matches
- Sat Feb 04, 2017 8:23 am
- Forum: General Discussion
- Topic: 3DGE 2.1.0-Test3 DevBuilds (DRDTeam)
- Replies: 135
- Views: 395023
Re: 3DGE 2.1.0-Test2 Released (8.22.2016)
Yep
But very, very briefly.

- Fri Feb 03, 2017 1:10 pm
- Forum: General Discussion
- Topic: 3DGE 2.1.0-Test3 DevBuilds (DRDTeam)
- Replies: 135
- Views: 395023
Re: 3DGE 2.1.0-Test2 Released (8.22.2016)
Sound amazing, but will it be Test-3 already? 

- Mon Oct 10, 2016 12:36 pm
- Forum: [Abandoned] EDGE Builder
- Topic: 3DGE Builder v0.2 Released! (9.24.16)
- Replies: 4
- Views: 35889
Re: 3DGE Builder v0.2 Released! (9.24.16)
Marscaleb , try to redownload and reinstall Builder by current link, archive seems to be updated, and now 3DGE-specific features (Things, Lines and Sector effects) are working fine in "3DGE" game configuration. However, I have not done any research in 3D floors, slopes and custom stuff - no idea ho...
- Sat Sep 03, 2016 11:00 am
- Forum: Feature Suggestions
- Topic: Add normal and spec map support on walls and flats
- Replies: 2
- Views: 31898
Re: Add normal and spec map support on walls and flats
UsernameAK, Anton? It that you? 

- Fri Aug 26, 2016 5:59 am
- Forum: Mods/Projects
- Topic: PerK's Smoother Weapon Animations Enhanced [3DGE version]
- Replies: 1
- Views: 9501
PerK's Smoother Weapon Animations Enhanced [3DGE version]
I honestly don’t know, was it made already or not, search gives me nothing. So here it is. Info Full desctiption can be found on original topic at ZDoom forum and inside original pk_anim.txt. I've just ported this weapon mod to latest version of 3DGE. All timings seems to be okay. Download Both vers...
- Wed Aug 24, 2016 12:49 am
- Forum: General Discussion
- Topic: splitwolf=3dge?
- Replies: 3
- Views: 27789
Re: splitwolf=3dge?
Anyway, according to readme.txt:
Thank you for downloading "SplitWolf" 1.0 - the first and the only 2-player
splitscreen coop Wolfenstein 3D port - on a cross-platform Wolf4SDL engine.
- Sun Aug 14, 2016 6:55 am
- Forum: Mods/Projects
- Topic: Doom Forever REDUX (updated)
- Replies: 24
- Views: 632576
Re: Doom Forever REDUX (2016)
Finally checked it out. Amazing work, CeeJay. :) The only thing that makes me sad is time-limited berserker, kicking Lost Souls was never so funny before! :twisted: I've also tried to pass through maps MAP28, MAP29 and E3M6 - everything works fine, no crashes (on Test-2 Build). The only thing that d...
- Sun Aug 14, 2016 1:52 am
- Forum: Mods/Projects
- Topic: 3DGE64 [WIP]
- Replies: 32
- Views: 148601
Re: 3DGE64 Version II
Roman, you really should post this in new one, not other's person project topic.
Koroche govorya, sozday novuyu temu v razdele proyektov (http://www.tdgmods.net/smf/posting.php?mode=post&f=26).
Koroche govorya, sozday novuyu temu v razdele proyektov (http://www.tdgmods.net/smf/posting.php?mode=post&f=26).
- Sun Jul 17, 2016 2:59 am
- Forum: Support and Help
- Topic: Additional GFX for edge2.wad
- Replies: 12
- Views: 31105
Re: Additional GFX for edge2.wad
Two more importmant additions. 1. 3DGE NV Goggles has some missing “?” graphics: http://savepic.ru/10497914.png This seems to be because of some kind of old sprite placement. How to fix: Remove following 2 lines from COAL_HUD.EC: if (player.has_power(player.NIGHT_VIS)) hud.draw_image(0, 0, "STVISOR"...
- Fri Jul 15, 2016 1:02 pm
- Forum: Mods/Projects
- Topic: Revised Dynamic Lights
- Replies: 6
- Views: 18122
Re: Revised Dynamic Lights
Lights are looking vert good and natural :? I have only one suggession - blinking lights looks a bit "aggresive", too storbing. Random factor is cool, but difference of light sizes makes animation looks likes on windy weather. Maybe you "calm" them a bit :) I have a draft for candle, take a look, ma...